Doublexp doubleskill.png Double Exp & Skill: Matar monstros rende o dobro de pontos de experiência. O progresso de skills é duas vezes mais rápido! Doublexp doubleskill.png
Bone Overlord.gif The Roost of the Graveborn Quest Spoiler!
Domine Graveborn: todos os bosses e mecânicas ilustradas!
Saiba mais ➔
Winter Tree.png Winter Update 2025
Acompanhe tudo sobre o Winter Update 2025!
Saiba mais ➔
Stag.gif The Order of the Stag Quest Spoiler!
Conheça Isle of Ada: sua quest, missões secundárias e todos os bosses!
Saiba mais ➔

Edowir: mudanças entre as edições

De Tibia Wiki - A Enciclopédia do Tibia
Ir para navegação Ir para pesquisar
[edição aprovada][edição aprovada]
 
(11 revisões intermediárias por 6 usuários não estão sendo mostradas)
Linha 1: Linha 1:
{{Infobox_NPC|List={{{1|}}}|GetValue={{{GetValue|}}}
{{Infobox_NPC|List={{{1|}}}|GetValue={{{GetValue|}}}
| name = Edowir
| name       = Edowir
| flavortext =  
| job        = Astrólogo
| city = Thais
| city       = Thais
| job = Astrólogo
| subarea    = White Flower Temple
| location = [[White Flower Temple]], sul de [[Thais]], ({{Mapa|32339,32365,7:1|aqui}}).
| location   = [[White Flower Temple]] ({{Mapa|32339,32365,7:1|aqui}}).
| buysell = não
| implemented = Pré-6.0
| notes = Edowir conhece muito sobre a história de [[Tibia]].
| notes       = Edowir conhece muito sobre a história de Tibia.
| falas = (nota: palavras sublinhadas são erros de ortografia e pode ser corrigida pela Cipsoft)
| buysell    = não
| falas       =  
(Nota: palavras sublinhadas são erros de ortografia e podem ser corrigidos pela Cipsoft)


''Jogador'': '''Hi'''<br />
''Jogador:'' '''Hi'''</br>
Edowir: Oh, hello ''Player''! How nice of you to visit an old man like me.
'''Edowir:''' Oh, hello ''Player''! How nice of you to visit an old man like me.</br>
 
''Jogador:'' '''Job'''</br>
''Jogador'': '''Job'''<br />
'''Edowir:''' I gather wisdom and knowledge. I am also an astrologer.</br>
Edowir: I gather wisdom and knowledge. I am also an astrologer.
''Jogador:'' '''God'''</br>
 
'''Edowir:''' Learn about the gods to learn from the gods.</br>
''Jogador'': '''God'''<br />
''Jogador:'' '''King'''</br>
Edowir: Learn about the gods to learn from the gods.
'''Edowir:''' Kings are children adorned with crowns.</br>
 
''Jogador:'' '''Magic'''</br>
''Jogador'': '''King'''<br />
'''Edowir:''' I believe that true love is stronger than all magic, don't you agree?</br>
Edowir: Kings are children adorned with crowns.
''Jogador:'' '''Name'''</br>
 
'''Edowir:''' I am Edowir, but don't worry about remembering my name. I will forget your name as well.</br>
''Jogador'': '''Magic'''<br />
''Jogador:'' '''Tibia'''</br>
Edowir: I believe that true love is stronger than all magic, don't you agree?
'''Edowir:''' If Tibia is a fallen god, does that makes us the maggots crawling on it?</br>
 
''Jogador:'' '''Queen of the banshee'''</br>
''Jogador'': '''Name'''<br />
'''Edowir:''' The legendary banshee queen is incredibly old and likely next to invincible. She's rumoured to have her lair in the deepest caverns of the ghostlands. She seems to be more likely to talk than her sisters, but is certainly even more evil than them.</br>
Edowir: I am Edowir, but don't worry about remembering my name. I will forget your name as well.
''Jogador:'' '''Time'''</br>
 
'''Edowir:''' Time is a pillar and our lives wind around it like vine.</br>
''Jogador'': '''Tibia'''<br />
''Jogador:'' '''Weapon'''</br>
Edowir: If [[Tibia]] is a fallen god, does that makes us the maggots crawling on it?
'''Edowir:''' Those who live by the sword get shot by those who don't.</br>
 
''Jogador:'' '''Monster'''</br>
''Jogador'': '''Time'''<br />
'''Edowir:''' Man or monster, the difference is often just a matter of hides and scales.</br>
Edowir: Time is a pillar and our lives wind around it like vine.
''Jogador:'' '''Castle'''</br>
 
'''Edowir:''' A strong wall may protect from an assault, but what will protect you from the enemy within?</br>
''Jogador'': '''Weapon'''<br />
''Jogador:'' '''Dungeon'''</br>
Edowir: Those who live by the sword get shot by those who don't.
'''Edowir:''' Dungeons are a place of danger, not of joy. Keep that in mind on your travels.</br>
 
''Jogador:'' '''Banshee'''</br>
''Jogador'': '''Castle'''<br />
'''Edowir:''' The Banshees are creatures that grief and despair turned into vengeful spirits after their death. Their wail is deadly, and they draw new strength from the pain and fear of others.</br>
Edowir: A strong wall may protect from an assault, but what will protect you from the enemy within?
''Jogador:'' '''Cyclops'''</br>
 
'''Edowir:''' Cyclopses are seen as the smithes of blog, whom they call 'the ragehammer' or 'ragehammerer'. Indeed their skills create mostly crude and nasty looking weapons and armor which are incredibly effective nontheles.</br>
''Jogador'': '''Dungeon'''<br />
''Jogador:'' '''Brog'''</br>
Edowir: Dungeons are a place of danger, not of joy. Keep that in mind on your travels.
'''Edowir:''' Brog is the god of rage and fierce battle. He's also the patron of power, although a power to oppress and bully others around. He is the son of Zathroth and one of the Tibian suns.</br>
 
''Jogador:'' '''Bozo'''</br>
''Jogador'': '''[[Cyclop]]s'''<br />
'''Edowir:''' Who laughs last, thinks slowest.</br>
Edowir: Cyclopses are seen as the smithes of blog, whom they call 'the ragehammer' or 'ragehammerer'. Indeed their skills create mostly crude and nasty looking weapons and armor which are <u>incredicle</u> effective nontheles.
''Jogador:'' '''Elane''' ou '''Paladin'''</br>
 
'''Edowir:''' A paladin is more than just a knight armed with a bow and some spells, though most seem to be unaware of that fact.</br>
''Jogador'': '''Blog'''<br />
''Jogador:'' '''Gregor''' ou '''Knights'''</br>
Edowir: Blog is the god of rage and fierce battle. He's also the patron of power, although a power to oppress and bully others around. He is the son of Zathroth and one of the Tibian suns.
'''Edowir:''' Knights could be artists, but tend to become sellswords.</br>
 
''Jogador:'' '''Muriel'''</br>
''Jogador'': '''[[Bozo]]'''<br />
'''Edowir:''' Mages claim to be be wise, but how wise can it be to sacrifice your life to books and scrolls and not for the people?</br>
Edowir: Who laughs last, thinks slowest.
''Jogador:'' '''Sorcerer'''</br>
 
'''Edowir:''' Mages claim to be be wise, but how wise can it be to sacrifice your life to books and scrolls and not for the people?</br>
''Jogador'': '''[[Elane]]''' ou '''Paladin'''<br />
''Jogador:'' '''Druids'''</br>
Edowir: A paladin is more than just a knight armed with a bow and some spells, though most seem to be unaware of that fact.
'''Edowir:''' Druids seek enlightenment in nature, but they often just find what they brought with them.</br>
 
''Jogador:'' '''Oldrak'''</br>
''Jogador'': '''[[Gregor]]''' ou '''Knights'''<br />
'''Edowir:''' Growing old is mandatory, growing up is optional.</br>
Edowir: Knights could be artists, but tend to become sellswords.
''Jogador:'' '''Chalice of life'''</br>
 
'''Edowir:''' This chalice was a tool of the gods which they created to make their task to create life easier. Zathroth who lacked the knowledge of creation stole that chalice and used it to spawn his evil minions.</br>
''Jogador'': '''[[Muriel]]'''<br />
''Jogador:'' '''Uman'''</br>
Edowir: Mages claim to be be wise, but how wise can it be to sacrifice your life to books and scrolls and not for the people?
'''Edowir:''' Uman is the light twin of Zathroth. Their unity and separation at once is a concept we cannot hope to grasp. He is the patron of light magic, the knowledge that benefits all and brings progress to the society.</br>
 
''Jogador:'' '''Zathroth'''</br>
''Jogador'': '''Sorcerer'''<br />
'''Edowir:''' Zathroth is the dark twin of Uman. They are one and they are two separate entities. We mortals can't really grasp this concept. He is the patron of dark magic and even darker secrets, the lust for dominance through cunning, and manipulation.</br>
Edowir: Mages claim to be be wise, but how wise can it be to sacrifice your life to books and scrolls and not for the people?
''Jogador:'' '''Demons'''</br>
 
'''Edowir:''' Demons are the servants of evil. More or less devoted servers of Zathroth they cause strife and havoc wherever they appear. Their masters are known as Demonlords, Demon Overlords and Archdemon.</br>
''Jogador'': '''Druids'''<br />
''Jogador:'' '''Demon Overlords'''</br>
Edowir: Druids seek enlightenment in nature, but they often just find what they brought with them.
'''Edowir:''' The overlords of the demonkind are more powerful than even demonlords are. They are nearly indestructible. Armoured with layers of impenetrable hide and endowed with awesome magical power, demon overlords are true incarnation of death.</br>
 
''Jogador:'' '''Archdemons'''</br>
''Jogador'': '''[[Oldrak]]'''<br />
'''Edowir:''' The archdemons are few, and they are extremely rare. And a good thing, too, for they are the rulers of the demonrace. They are vain and powerhungry creatures who tend to form only small cabals and fight each other instead of allying up against creation.</br>
Edowir: Growing old is mandatory, growing up is optional.
''Jogador:'' '''Cabalss'''</br>
 
'''Edowir:''' There are at least five demonic cabals of archdemons. The ruthless seven are the most prominent and powerful.</br>
''Jogador'': '''Chalice of life'''<br />
''Jogador:'' '''Ruthless Sevens'''</br>
Edowir: This chalice was a tool of the gods which they created to make their task to create life easier. [[Zathroth ]]who lacked the knowledge of creation stole that chalice and used it to spawn his evil minions.
'''Edowir:''' They are more than a myth, they are a horrible reality. It is possible that they still reside in the pits of inferno.</br>
 
''Jogador:'' '''Pits of inferno'''</br>
''Jogador'': '''[[Uman]]'''<br />
'''Edowir:''' An infernal place in which the nightmare knights created a base to fight the minions of evil. It was lost when the Ruthless Seven conquered it.</br>
Edowir: Uman is the light twin of Zathroth. Their unity and separation at once is a concept we cannot hope to grasp. He is the patron of light magic, the knowledge that benefits all and brings progress to the society.
''Jogador:'' '''The Triangle of Terror'''</br>
 
'''Edowir:''' The Triangle of Terror is a cabal of three archdemons that have put aside their quarrels to establish some power in the shadows of the Ruthless Seven. Although they are all very mighty demons, compared to one of the seven, they appear weak ...</br>
''Jogador'': '''[[Zathroth]]'''<br />
'''Edowir:''' So they try not to interfere much with the doings of the seven and look for power elsewhere. Their members are Morgaroth, the schemer, Ghazbaran, the lord of blades and Zoralurk, the demon with the thousand faces.</br>
Edowir: Zathroth is the dark twin of [[Uman]]. They are one and they are two <u>seperate</u> entities. We mortals can't <u>realy</u> grasp this concept. He is the patron of dark magic and even darker secrets, the lust for dominance through cunning, and manipulation.
''Jogador:'' '''Morgaroth'''</br>
 
'''Edowir:''' Morgaroth belongs to the cabal Triangle of Terror. He usually has minions to do his work rather than doing it himself. Although sometimes he enters our world in person to inspire the fear his cabal is built upon.</br>
''Jogador'': '''Demons'''<br />
''Jogador:'' '''Ghazbaran'''</br>
Edowir: [[Demon]]s are the servants of evil. More or less devoted servers of [[Zathroth]] they cause strife and havoc wherever they appear. Their masters are known as [[Demon Lord|Demonlords]], [[Demon Overlord]]s and [[Archdemon]].
'''Edowir:''' Ghazbaran is a member of the demonic cabal Triangle of Terror. He likes the physical challenge and combat as much as the pain and death he inflicts.</br>
 
''Jogador:'' '''Zoralurk'''</br>
''Jogador'': '''[[Archdemon]]s'''<br />
'''Edowir:''' Zoralurk is said to be a member of the demon cabal called Triangle of Terror. She is rumoured to wander the lands in many disguises, poisoning the body and minds of people by word or deed.</br>
Edowir: The archdemons are few, and they are extremely rare. And a good thing, too, for they are the rulers of the demonrace. They are vain and powerhungry creatures who tend to form only small cabals and fight each other instead of allying up against creation.
''Jogador:'' '''Plains of Havoc'''</br>
 
'''Edowir:''' Somewhere in the Plains of Havoc, where the Necromant King was defeated lies the secret entrance to the pits of inferno.</br>
''Jogador'': '''[[Plains of Havoc]]'''<br />
''Jogador:'' '''Hugo'''</br>
Edowir: Somewhere in the Plains of Havoc, where the Necromant King was defeated lies the secret entrance to the pits of inferno.
'''Edowir:''' I think you are referring to the beast Hugo that is said to still haunt the Plains of Havoc. The legends which tell of this creature are ancient and almost forgotten.</br>
 
''Jogador:'' '''Nightmare knights'''</br>
''Jogador'': '''[[Hugo]]'''<br />
'''Edowir:''' The Nightmare Knights were an ancient order dedicated to fight evil. They were guided by prophetic dreams. The order ceased to exist after their war against the Brotherhood of Bones.</br>
Edowir: I think you are referring to the beast Hugo that is said to still haunt the Plains of Havoc. The legends which tell of this creature are ancient and almost forgotten.
''Jogador:'' '''Brotherhood of Bones'''</br>
 
'''Edowir:''' This brotherhood was an secret society of necromancers and followers of purest evil. They were vanquished long ago by their arch-enemies, the Nightmare Knights.</br>
''Jogador'': '''[[Pits of Inferno|Pits of inferno]]'''<br />
''Jogador:'' '''Legends'''</br>
Edowir: An infernal place in which the nightmare knights created a base to fight the minions of evil. It was lost when the Ruthless Seven conquered it.
'''Edowir:''' As far as we know, once a terrible beast roamed the lands we now call the Plains of Havoc. It was so fierce that no one dared to even dream about killing it. Finally it was tricked by the knight Endulos.</br>
 
''Jogador:'' '''Endulos'''</br>
''Jogador'': '''[[Ruthless Seven|Ruthless seven]]'''<br />
'''Edowir:''' Endulos was not a great warrior, but a man of wit and genius. After many of his brethren of the Nightmare Knights had fallen prey to the beast, he came up with a cunning plan to end that threat.</br>
Edowir: They are more than a myth, they are a horrible reality. It is possible that they still reside in the pits of inferno.
''Jogador:'' '''Cunning plan'''</br>
 
'''Edowir:''' He lured Hugo into a trap. Bound by roots and stones charged with powerful magic he could not move anymore. Now, the beast lies trapped in a hidden cave for eternity.</br>
''Jogador'': '''[[Nightmare Knights|Nightmare knights]]'''<br />
''Jogador:'' '''Hidden cave'''</br>
Edowir: The Nightmare Knights were an ancient order dedicated to fight evil. They were guided by prophetic dreams. The order ceased to exist after their war against the Brotherhood of Bones.
'''Edowir:''' The legends tell us that the Nightmare Knights trapped it beneath one of their fortresses, or rather that they built a fortress on top of his eternal prison.</br>
 
''Jogador:'' '''Paradox Tower'''</br>
''Jogador'': '''[[Brotherhood of Bones]]'''<br />
'''Edowir:''' The Paradox Tower was home of a mighty but mad wizard. It is said that only the cunning and mad can brave the tests of that tower to gain its treasures.</br>
Edowir: This brotherhood was an secret society of necromancers and followers of purest evil. They were vanquished long ago by their arch-enemies, the Nightmare Knights.
''Jogador:'' '''Riddler'''</br>
 
'''Edowir:''' As far as I can tell, this creature is not fond of cheaters and won't allow them to pass his tests.</br>
''Jogador'': '''Legends'''<br />
''Jogador:'' '''Defile'''</br>
Edowir: As far as we know, once a terrible beast roamed the lands we now call the Plains of Havoc. It was so fierce that no one dared to even dream about killing it. Finally it was tricked by the knight Endulos.
'''Edowir:''' Whatever the original meaning of that underground complex was, it is now like an open wound in the nearby lands, spreading madness and attracting all kinds of ghosts and apparitions.</br>
 
''Jogador:'' '''Goshnar'''</br>
''Jogador'': '''Endulos'''<br />
'''Edowir:''' The Necromant King. He is dead forever, and that is the nicest thing I can say about him. May he rot in his tomb.</br>
Edowir: Endulos was not a great warrior, but a man of wit and genius. After many of his brethren of the Nightmare Knights had fallen prey to the beast, he came up with a cunning plan to end that threat.
''Jogador:'' '''Djinn'''</br>
 
'''Edowir:''' Legend has it that the Djinn were created by Zathroth by using the stolen chalice of life. They roamed the world for Aeons causing strife and despair until Gabel, one of their lords met a very special human.</br>
''Jogador'': '''Cunning plan'''<br />
''Jogador:'' '''Gabel'''</br>
Edowir: He lured Hugo into a trap. Bound by roots and stones charged with powerful magic he could not move anymore. Now, the beast lies trapped in a hidden cave for eternity.
'''Edowir:''' Gabel was the most powerful among the Djinn lords. He was cruel and merciless, until one day his minions brought a certain human to him whom they had captured and tortured.</br>
 
''Jogador:'' '''Certain human'''</br>
''Jogador'': '''Hidden cave'''<br />
'''Edowir:''' This human showed no fear and did not yield under torture. They could bend him, but they never managed to break him. Impressed by this mortal, Gabel talked to him and learned about his philosophy.</br>
Edowir: The legends tell us that the Nightmare Knights trapped it beneath one of their fortresses, or rather that they built a fortress on top of his eternal prison.
''Jogador:'' '''Philosophy'''</br>
 
'''Edowir:''' The human whom the Djinn had caught was none other but Daraman. The mighty Gabel was intrigued by his philosophy an changed his ways according to Daramans teachings.</br>
''Jogador'': '''Defile'''<br />
''Jogador:'' '''Teachings'''</br>
Edowir: Whatever the original meaning of that underground complex was, it is now like an open wound in the nearby lands, spreading madness and attracting all kinds of ghosts and apparitions.
'''Edowir:''' The teachings of asceticism, inner peace and ascension appealed to the Djinn, although in the beginning this was probably only because of his vanity and his greed for divinity. However, Malor and his followers opposed him.</br>
 
''Jogador:'' '''Malor'''</br>
''Jogador'': '''[[Goshnar]]'''<br />
'''Edowir:''' Malor was second in power only to Gabel and his followers among the Djinn were many. It was not easy for the evil Djinn to change their ways, and many preferred to follow Malor instead of Gabel. In the end a civil war erupted.</br>
Edowir: The Necromant King. He is dead forever, and that is the nicest thing I can say about him. May he rot in his tomb.
''Jogador:'' '''Civil war'''</br>
 
'''Edowir:''' In the war of the Djinn citys were levelled, lands were cursed and islands sunk. Finally, Malor was caught and imprisoned in an enchanted bottle. His followers fled this plane, while the good djinn laid to rest to recover their strength.</br>
''Jogador'': '''[[Djinns|Djinn]]'''<br />
''Jogador:'' '''Daraman'''</br>
Edowir: Legend has it that the [[Djinns|Djinn]] were created by [[Zathroth]] by using the stolen chalice of life. They roamed the world for Aeons causing strife and despair until [[Gabel]], one of their lords met a very special human.
'''Edowir:''' Daraman was a sage with ambition, that is for sure. His philosophy centred around the idea that by controlling yourself you could improve yourself. The closer you are coming to perfection, the closer you are to ascension to divinity.</br>
 
''Jogador:'' '''Cenath'''</br>
''Jogador'': '''Civil war'''<br />
'''Edowir:''' The cenath favour magic above all other. They are the keeper of elven lore and wisdom. They are responsible for the astounding feats of druidic magic the elves are capable of.</br>
Edowir: In the war of the Djinn citys were levelled, lands were cursed and islands sunk. Finally, [[Malor]] was caught and imprisoned in an enchanted bottle. His followers fled this plane, while the good djinn laid to rest to recover their strength.
''Jogador:'' '''Deraisim'''</br>
 
'''Edowir:''' One could call the Deraisim the scouts and rangers of elvenkind. Although all elves are formidable in that area, the Deraisim excel them all.</br>
''Jogador'': '''[[Malor]]'''<br />
''Jogador:'' '''Kuridai'''</br>
Edowir: Malor was second in power only to [[Gabel]] and his followers among the Djinn were many. It was not easy for the evil Djinn to change their ways, and many preferred to follow Malor instead of Gabel. In the end a civil war erupted.
'''Edowir:''' The Kuridai are the craftsmen and warriors of elvenkind. They are always moving, always scheming. They are the most aggressive elves and distrust outsiders. An outsider might be each non-Kuridai to them.</br>
 
''Jogador:'' '''Teshial'''</br>
''Jogador'': '''[[Gabel]]'''<br />
'''Edowir:''' Its said that those elves were the masters of the dreams. Which many consider as a special brand of magic. However they seem to have vanished from the face of tibia ages ago and their fate is unknown.</br>
Edowir: Gabel was the most powerful among the Djinn lords. He was cruel and merciless, until one day his minions brought a certain human to him whom they had captured and tortured.
''Jogador:'' '''Ab'Dendriel'''</br>
 
'''Edowir:''' Although lovely, the city of the elves lacks the grace and the vibrance of the elven cities of old. The elves are still working on improvement of their settlement.</br>
''Jogador'': '''Certain human'''<br />
''Jogador:'' '''Carlin'''</br>
Edowir: This human showed no fear and did not yield under torture. They could bend him, but they never managed to break him. Impressed by this mortal, Gabel talked to him and learned about his philosophy.
'''Edowir:''' A city in the far north. It separated from the Thaian kingdom about 100 years ago. Now it is ruled by a dynasty of queens.</br>
 
''Jogador:'' '''Darashia'''</br>
''Jogador'': '''Philosophy'''<br />
'''Edowir:''' The town of Darashia is built around one of the few sweet water supplies of Darama. It is famous for its sand wasp honey and its sandworm stew.</br>
Edowir: The human whom the Djinn had caught was none other but Daraman. The mighty Gabel was intrigued by his philosophy an changed his ways according to Daramans teachings.
''Jogador:'' '''Darama'''</br>
 
'''Edowir:''' The desert lands of Darama are harsh and unforgiving. Therefore Daraman led his people there to found a new community based upon his teachings.</br>
''Jogador'': '''[[Daraman]]'''<br />
''Jogador:'' '''Edron'''</br>
Edowir: Daraman was a sage with ambition, that is for sure. His philosophy <u>centered</u> around the idea that by controlling yourself you could improve yourself. The closer you are coming to perfection, the closer you are to ascension to divinity.
'''Edowir:''' Edron is the latest colony of the Thaian kingdom. However, structures of an earlier colonisation have been found. We cannot tell if those inhabitants were human or of any other known race.</br>
 
''Jogador:'' '''Drefia'''</br>
''Jogador'': '''Cenath'''<br />
'''Edowir:''' The dreaded town of Drefia was once a haven for heretics, necromancers and demon worshipper. Its was destroyed in the war of the Djinn.</br>
Edowir: The [[cenath]] favour magic above all other. They are the keeper of elven lore and wisdom. They are <u>resposible</u> for the astounding feats of druidic magic the elves are capable of.
''Jogador:'' '''Ghostland'''</br>
 
'''Edowir:''' The Ghostlands are haunted by their past. In bygone days some ancient race lived there. Deep beneath the earth some of their structures are still intact and defile the surrounding lands.</br>
''Jogador'': '''Deraisim'''<br />
''Jogador:'' '''Kazordoon'''</br>
Edowir: One could call the [[Deraisim]] the scouts and rangers of elvenkind. Although all [[elves]] are formidable in that area, the Deraisim <u>excell</u> them all.
'''Edowir:''' The ancient fortrescity of the dwarf was carved into the mountain known as 'the big old one'. Its quite hidden and heavily guarded to withstand any assault.</br>
 
''Jogador:'' '''Mintwallin'''</br>
''Jogador'': '''Kuridai'''<br />
'''Edowir:''' The underground city of the minotaurs can be reached through a dangerous passage from the old temple.</br>
Edowir: [[Kuridai|The Kuridai]] are the craftsmen and warriors of elvenkind. They are allways moving, <u>allways sheming</U>. They are the most <u>agressive</u> elves and distrust outsiders. An <u>utsider</u> might be each non-Kuridai to them.
''Jogador:'' '''Mount Sternum'''</br>
 
'''Edowir:''' Behind the mountain lies a land of great danger.</br>
''Jogador'': '''[[Teshial]]'''<br />
''Jogador:'' '''Old temple'''</br>
Edowir: Its said that those [[elves]] were the masters of the dreams. Which many consider as a special brand of magic. However they seem to have vanished from the face of tibia ages ago and their fate is unknown.
'''Edowir:''' In the old days the underground temple was built for the glory of Banor after a victory over the orcish hordes. It is now an abandoned and dreary place overrun by rotworms.</br>
 
''Jogador:'' '''Rookgaard'''</br>
''Jogador'': '''[[Ab'Dendriel]]'''<br />
'''Edowir:''' It was on rookgaard where the soul vortex appeared. The Thaian kingdom holds an outpost there to protect the vortex and to guide the newly arrived souls.</br>
Edowir: Although lovely, the city of the elves lacks the grace and the <u>vibrance</u> of the elven cities of old. The elves are still working on improvement of their <u>stelement</u>.
''Jogador:'' '''Thais'''</br>
 
'''Edowir:''' Thais is the capital of an ancient human kingdom. Once its rule was more or less undisputed. In the years the strength of the thaian kingdom eroded by different events.</br>
''Jogador'': '''[[Carlin]]'''<br />
''Jogador:'' '''Venore'''</br>
Edowir: A city in the far north. It separated from the Thaian kingdom about 100 years ago. Now it is ruled by a dynasty of queens.
'''Edowir:''' Venore is a center of commerce and trade. Its ambitious trade-barons are nominally subjects of the thaian kingdom.</br>
 
''Jogador:'' '''Trade Barons'''</br>
''Jogador'': '''[[Darashia]]'''<br />
'''Edowir:'''The swamp city is a centre of commerce, and know for it riches and its merchant barons. It is part of the Thaian Kingdom.</br>
Edowir: The town of Darashia is built around one of the few sweet water supplies of Darama. It is famous for its sand wasp honey and its sandworm stew.
''Jogador:'' '''Excalibug'''</br>
 
'''Edowir:''' The ancient dwarven kings forged it using magic metal , which they took from cyclopses who found it in the heart of a fallen star.</br>
''Jogador'': '''[[Darama]]'''<br />
''Jogador:'' '''Magic Metal'''</br>
Edowir: The desert lands of Darama are harsh and unforgiving. Therefore [[Daraman]] led his people there to found a new community based upon his teachings.
'''Edowir:''' There are several kinds of magic metals in our world, the best known are called Mesh Kaha Rogh, Za'Kalortith, Uth'Byth, Uth'Morc, Uth'Amon, Uth'Maer, Uth'Doon, and Zatragil.</br>
 
''Jogador:'' '''Mesh Kaha Rogh'''</br>
''Jogador'': '''[[Edron]]'''<br />
'''Edowir:''' The so-called singing steel causes a constant humming while it is forged. It is said this was a sign of its absorbing magic powers in the process, and it was presumably easy to enchant. Sadly, the secret where to mine or how to create this ore has been lost in the ourse of time.</br>
Edowir: Edron is the latest colony of the Thaian kingdom. However, structures of an earlier colonisation have been found. We cannot tell if those inhabitants were human or of any other known race.
''Jogador:'' '''Za'Kalortith'''</br>
 
'''Edowir:''' This is the metal of 'evil', the hell-forged iron no ordinary flames can melt. It is rumoured to be harvested in hell from iron rocks in which damned souls were imprisoned.</br>
''Jogador'': '''[[Drefia]]'''<br />
''Jogador:'' '''Uth'Byth'''</br>
Edowir: The dreaded town of Drefia was once a haven for heretics, necromancers and demon worshipper. Its was destroyed in the war of the Djinn.
'''Edowir:''' This steel absorbs magic. While it is of inferior quality compared to ordinary steel, its absorbing qualities make it important though.</br>
 
''Jogador:'' '''Uth'Morc'''</br>
''Jogador'': '''[[Ghostlands|Ghostland]]'''<br />
'''Edowir:''' What makes this black steel exceptional is its lightness and peculiar property of lacking the common steel 'noise'. It is also called 'silent steel' or 'thief's steel' for this reason.</br>
Edowir: The Ghostlands are haunted by their past. In bygone days some ancient race lived there. Deep beneath the earth some of their structures are still intact and defile the surrounding lands.
''Jogador:'' '''Uth'Amon'''</br>
 
'''Edowir:''' The luminescent brightsteel is used for artwork mainly. In ancient times, items of great magic power were crafted using brightsteel. Those crafts were lost with the races who held the secret to them.</br>
''Jogador'': '''[[Kazordoon]]'''<br />
''Jogador:'' '''Uth'Maer'''</br>
Edowir: The ancient fortrescity of the dwarf was carved into the mountain known as 'the big old one'. Its quite hidden and heavily guarded to withstand any assault.
'''Edowir:''' The dwarfs call it heartiron and claim it is part of the heart of The Big Old One. Therefore, they hold it sacred and its use is limited and regulated.</br>
 
''Jogador:'' '''Uth'Doon'''</br>
''Jogador'': '''[[Mintwallin]]'''<br />
'''Edowir:''' The dwarven high steel is relatively common but expensive and still hard to come by. The elite dwarven weaponry and armours are made of Uth'Doon.</br>
Edowir: The underground city of the minotaurs can be reached through a dangerous passage from the old temple.
''Jogador:'' '''Zatragil'''</br>
 
'''Edowir:''' The so-called dreamsilver is a legendary metal. Almost everything we know about it are rumours only.</br>
''Jogador'': '''[[Mount Sternum]]'''<br />
''Jogador:'' '''Dwarf''' ou '''Dwarves'''</br>
Edowir: Behind the mountain lies a land of great danger.
'''Edowir:''' The small but strong dwarves are tireless workers and fierce warriors. They are familiar with several crafts and mastered most of them. In our days their smithing skills are rivalled only by those of the cyclopses.</br>
 
''Jogador:'' '''Soulvortex'''</br>
''Jogador'': '''[[Ancient Temple|Old temple]]'''<br />
'''Edowir:''' The gods created the vortex to guide powerful souls to our world so they might join the battle for creation.</br>
Edowir: In the old days the underground temple was built for the glory of [[Banor]] after a victory over the orcish hordes. It is now an abandoned and dreary place overrun by [[rotworm]]s.
''Jogador:'' '''Bye'''</br>
 
'''Edowir:''' Come back whenever you're in need of wisdom.
''Jogador'': '''[[Rookgaard]]'''<br />
}}<noinclude>[[Categoria:NPC em Revisão]]</noinclude>
Edowir: It was on rookgaard where the soul vortex appeared. The Thaian kingdom holds an outpost there to protect the vortex and to guide the newly arrived souls.
 
''Jogador'': '''[[Thais]]'''<br />
Edowir: Thais is the capital of an ancient human kingdom. Once its rule was more or less undisputed. In the years the stregth of the thaian kingdom eroded by different events.
 
''Jogador'': '''[[Venore]]'''<br />
Edowir: Venore is a center of commerce and trade. Its <u>ambitous</u> trade-barons are <u>nominaly</u> subjects of the thaian kingdom.
 
''Jogador'': '''[[Excalibug]]'''<br />
Edowir: The ancient dwarven kings forged it using magic metal , which they took from cyclopses who found it in the heart of a fallen star.
 
''Jogador'': '''Magic Metal'''<br />
Edowir: There are several kinds of magic metals in our world, the best known are called Mesh Kaha Rogh, Za'Kalortith, Uth'Byth, Uth'Morc, Uth'Amon, Uth'Maer, Uth'Doon, and Zatragil.
 
''Jogador'': '''[[Mesh Kaha Rogh]]'''<br />
Edowir: The so-called singing steel causes a constant humming while it is forged. It is said this was a sign of its absorbing magic powers in the process, and it was presumably easy to enchant. Sadly, the secret where to mine or how to create this ore has been lost in the course of time.
 
''Jogador'': '''[[Za'Kalortith]]'''<br />
Edowir: This is the metal of 'evil', the hell-forged iron no ordinary flames can melt. It is rumoured to be harvested in hell from iron rocks in which damned souls were imprisoned.
 
''Jogador'': '''[[Uth'Byth]]'''<br />
Edowir: This steel absorbs magic. While it is of inferior quality compared to ordinary steel, its absorbing qualities make it important though.
 
''Jogador'': '''[[Uth'Morc]]'''<br />
Edowir: What makes this black steel exceptional is its lightness and peculiar property of lacking the common steel 'noise'. It is also called 'silent steel' or 'thief's steel' for this reason.
 
''Jogador'': '''[[Uth'Amon]]'''<br />
Edowir: The luminescent brightsteel is used for artwork mainly. In ancient times, items of great magic power were crafted using brightsteel. Those crafts were lost with the races who held the secret to them.
 
''Jogador'': '''[[Uth'Maer]]'''<br />
Edowir: The dwarfs call it heartiron and claim it is part of the heart of The Big Old One. Therefore, they hold it sacred and its use is limited and regulated.
 
''Jogador'': '''[[Uth'Doon]]'''<br />
Edowir: The dwarven high steel is relatively common but expensive and still hard to come by. The elite dwarven weaponry and armours are made of Uth'Doon.
 
''Jogador'': '''[[Zatragil]]'''<br />
Edowir: The so-called dreamsilver is a legendary metal. Almost everything we know about it are rumours only.
 
''Jogador'': '''Dwarf''' ou '''[[Dwarves]]'''<br />
Edowir: The small but strong dwarves are tireless workers and fierce warriors. They are familiar with several crafts and mastered most of them. In our days their smithing skills are rivalled only by those of the cyclopses.
 
''Jogador'': '''Bye'''<br />
Edowir: Come back whenever you're in need of wisdom.
}}

Edição atual tal como às 15h34min de 8 de outubro de 2025

Edowir.gif Edowir
Este NPC é Astrólogo
 
(Nota: palavras sublinhadas são erros de ortografia e podem ser corrigidos pela Cipsoft)

Jogador: Hi
Edowir: Oh, hello Player! How nice of you to visit an old man like me.
Jogador: Job
Edowir: I gather wisdom and knowledge. I am also an astrologer.
Jogador: God
Edowir: Learn about the gods to learn from the gods.
Jogador: King
Edowir: Kings are children adorned with crowns.
Jogador: Magic
Edowir: I believe that true love is stronger than all magic, don't you agree?
Jogador: Name
Edowir: I am Edowir, but don't worry about remembering my name. I will forget your name as well.
Jogador: Tibia
Edowir: If Tibia is a fallen god, does that makes us the maggots crawling on it?
Jogador: Queen of the banshee
Edowir: The legendary banshee queen is incredibly old and likely next to invincible. She's rumoured to have her lair in the deepest caverns of the ghostlands. She seems to be more likely to talk than her sisters, but is certainly even more evil than them.
Jogador: Time
Edowir: Time is a pillar and our lives wind around it like vine.
Jogador: Weapon
Edowir: Those who live by the sword get shot by those who don't.
Jogador: Monster
Edowir: Man or monster, the difference is often just a matter of hides and scales.
Jogador: Castle
Edowir: A strong wall may protect from an assault, but what will protect you from the enemy within?
Jogador: Dungeon
Edowir: Dungeons are a place of danger, not of joy. Keep that in mind on your travels.
Jogador: Banshee
Edowir: The Banshees are creatures that grief and despair turned into vengeful spirits after their death. Their wail is deadly, and they draw new strength from the pain and fear of others.
Jogador: Cyclops
Edowir: Cyclopses are seen as the smithes of blog, whom they call 'the ragehammer' or 'ragehammerer'. Indeed their skills create mostly crude and nasty looking weapons and armor which are incredibly effective nontheles.
Jogador: Brog
Edowir: Brog is the god of rage and fierce battle. He's also the patron of power, although a power to oppress and bully others around. He is the son of Zathroth and one of the Tibian suns.
Jogador: Bozo
Edowir: Who laughs last, thinks slowest.
Jogador: Elane ou Paladin
Edowir: A paladin is more than just a knight armed with a bow and some spells, though most seem to be unaware of that fact.
Jogador: Gregor ou Knights
Edowir: Knights could be artists, but tend to become sellswords.
Jogador: Muriel
Edowir: Mages claim to be be wise, but how wise can it be to sacrifice your life to books and scrolls and not for the people?
Jogador: Sorcerer
Edowir: Mages claim to be be wise, but how wise can it be to sacrifice your life to books and scrolls and not for the people?
Jogador: Druids
Edowir: Druids seek enlightenment in nature, but they often just find what they brought with them.
Jogador: Oldrak
Edowir: Growing old is mandatory, growing up is optional.
Jogador: Chalice of life
Edowir: This chalice was a tool of the gods which they created to make their task to create life easier. Zathroth who lacked the knowledge of creation stole that chalice and used it to spawn his evil minions.
Jogador: Uman
Edowir: Uman is the light twin of Zathroth. Their unity and separation at once is a concept we cannot hope to grasp. He is the patron of light magic, the knowledge that benefits all and brings progress to the society.
Jogador: Zathroth
Edowir: Zathroth is the dark twin of Uman. They are one and they are two separate entities. We mortals can't really grasp this concept. He is the patron of dark magic and even darker secrets, the lust for dominance through cunning, and manipulation.
Jogador: Demons
Edowir: Demons are the servants of evil. More or less devoted servers of Zathroth they cause strife and havoc wherever they appear. Their masters are known as Demonlords, Demon Overlords and Archdemon.
Jogador: Demon Overlords
Edowir: The overlords of the demonkind are more powerful than even demonlords are. They are nearly indestructible. Armoured with layers of impenetrable hide and endowed with awesome magical power, demon overlords are true incarnation of death.
Jogador: Archdemons
Edowir: The archdemons are few, and they are extremely rare. And a good thing, too, for they are the rulers of the demonrace. They are vain and powerhungry creatures who tend to form only small cabals and fight each other instead of allying up against creation.
Jogador: Cabalss
Edowir: There are at least five demonic cabals of archdemons. The ruthless seven are the most prominent and powerful.
Jogador: Ruthless Sevens
Edowir: They are more than a myth, they are a horrible reality. It is possible that they still reside in the pits of inferno.
Jogador: Pits of inferno
Edowir: An infernal place in which the nightmare knights created a base to fight the minions of evil. It was lost when the Ruthless Seven conquered it.
Jogador: The Triangle of Terror
Edowir: The Triangle of Terror is a cabal of three archdemons that have put aside their quarrels to establish some power in the shadows of the Ruthless Seven. Although they are all very mighty demons, compared to one of the seven, they appear weak ...
Edowir: So they try not to interfere much with the doings of the seven and look for power elsewhere. Their members are Morgaroth, the schemer, Ghazbaran, the lord of blades and Zoralurk, the demon with the thousand faces.
Jogador: Morgaroth
Edowir: Morgaroth belongs to the cabal Triangle of Terror. He usually has minions to do his work rather than doing it himself. Although sometimes he enters our world in person to inspire the fear his cabal is built upon.
Jogador: Ghazbaran
Edowir: Ghazbaran is a member of the demonic cabal Triangle of Terror. He likes the physical challenge and combat as much as the pain and death he inflicts.
Jogador: Zoralurk
Edowir: Zoralurk is said to be a member of the demon cabal called Triangle of Terror. She is rumoured to wander the lands in many disguises, poisoning the body and minds of people by word or deed.
Jogador: Plains of Havoc
Edowir: Somewhere in the Plains of Havoc, where the Necromant King was defeated lies the secret entrance to the pits of inferno.
Jogador: Hugo
Edowir: I think you are referring to the beast Hugo that is said to still haunt the Plains of Havoc. The legends which tell of this creature are ancient and almost forgotten.
Jogador: Nightmare knights
Edowir: The Nightmare Knights were an ancient order dedicated to fight evil. They were guided by prophetic dreams. The order ceased to exist after their war against the Brotherhood of Bones.
Jogador: Brotherhood of Bones
Edowir: This brotherhood was an secret society of necromancers and followers of purest evil. They were vanquished long ago by their arch-enemies, the Nightmare Knights.
Jogador: Legends
Edowir: As far as we know, once a terrible beast roamed the lands we now call the Plains of Havoc. It was so fierce that no one dared to even dream about killing it. Finally it was tricked by the knight Endulos.
Jogador: Endulos
Edowir: Endulos was not a great warrior, but a man of wit and genius. After many of his brethren of the Nightmare Knights had fallen prey to the beast, he came up with a cunning plan to end that threat.
Jogador: Cunning plan
Edowir: He lured Hugo into a trap. Bound by roots and stones charged with powerful magic he could not move anymore. Now, the beast lies trapped in a hidden cave for eternity.
Jogador: Hidden cave
Edowir: The legends tell us that the Nightmare Knights trapped it beneath one of their fortresses, or rather that they built a fortress on top of his eternal prison.
Jogador: Paradox Tower
Edowir: The Paradox Tower was home of a mighty but mad wizard. It is said that only the cunning and mad can brave the tests of that tower to gain its treasures.
Jogador: Riddler
Edowir: As far as I can tell, this creature is not fond of cheaters and won't allow them to pass his tests.
Jogador: Defile
Edowir: Whatever the original meaning of that underground complex was, it is now like an open wound in the nearby lands, spreading madness and attracting all kinds of ghosts and apparitions.
Jogador: Goshnar
Edowir: The Necromant King. He is dead forever, and that is the nicest thing I can say about him. May he rot in his tomb.
Jogador: Djinn
Edowir: Legend has it that the Djinn were created by Zathroth by using the stolen chalice of life. They roamed the world for Aeons causing strife and despair until Gabel, one of their lords met a very special human.
Jogador: Gabel
Edowir: Gabel was the most powerful among the Djinn lords. He was cruel and merciless, until one day his minions brought a certain human to him whom they had captured and tortured.
Jogador: Certain human
Edowir: This human showed no fear and did not yield under torture. They could bend him, but they never managed to break him. Impressed by this mortal, Gabel talked to him and learned about his philosophy.
Jogador: Philosophy
Edowir: The human whom the Djinn had caught was none other but Daraman. The mighty Gabel was intrigued by his philosophy an changed his ways according to Daramans teachings.
Jogador: Teachings
Edowir: The teachings of asceticism, inner peace and ascension appealed to the Djinn, although in the beginning this was probably only because of his vanity and his greed for divinity. However, Malor and his followers opposed him.
Jogador: Malor
Edowir: Malor was second in power only to Gabel and his followers among the Djinn were many. It was not easy for the evil Djinn to change their ways, and many preferred to follow Malor instead of Gabel. In the end a civil war erupted.
Jogador: Civil war
Edowir: In the war of the Djinn citys were levelled, lands were cursed and islands sunk. Finally, Malor was caught and imprisoned in an enchanted bottle. His followers fled this plane, while the good djinn laid to rest to recover their strength.
Jogador: Daraman
Edowir: Daraman was a sage with ambition, that is for sure. His philosophy centred around the idea that by controlling yourself you could improve yourself. The closer you are coming to perfection, the closer you are to ascension to divinity.
Jogador: Cenath
Edowir: The cenath favour magic above all other. They are the keeper of elven lore and wisdom. They are responsible for the astounding feats of druidic magic the elves are capable of.
Jogador: Deraisim
Edowir: One could call the Deraisim the scouts and rangers of elvenkind. Although all elves are formidable in that area, the Deraisim excel them all.
Jogador: Kuridai
Edowir: The Kuridai are the craftsmen and warriors of elvenkind. They are always moving, always scheming. They are the most aggressive elves and distrust outsiders. An outsider might be each non-Kuridai to them.
Jogador: Teshial
Edowir: Its said that those elves were the masters of the dreams. Which many consider as a special brand of magic. However they seem to have vanished from the face of tibia ages ago and their fate is unknown.
Jogador: Ab'Dendriel
Edowir: Although lovely, the city of the elves lacks the grace and the vibrance of the elven cities of old. The elves are still working on improvement of their settlement.
Jogador: Carlin
Edowir: A city in the far north. It separated from the Thaian kingdom about 100 years ago. Now it is ruled by a dynasty of queens.
Jogador: Darashia
Edowir: The town of Darashia is built around one of the few sweet water supplies of Darama. It is famous for its sand wasp honey and its sandworm stew.
Jogador: Darama
Edowir: The desert lands of Darama are harsh and unforgiving. Therefore Daraman led his people there to found a new community based upon his teachings.
Jogador: Edron
Edowir: Edron is the latest colony of the Thaian kingdom. However, structures of an earlier colonisation have been found. We cannot tell if those inhabitants were human or of any other known race.
Jogador: Drefia
Edowir: The dreaded town of Drefia was once a haven for heretics, necromancers and demon worshipper. Its was destroyed in the war of the Djinn.
Jogador: Ghostland
Edowir: The Ghostlands are haunted by their past. In bygone days some ancient race lived there. Deep beneath the earth some of their structures are still intact and defile the surrounding lands.
Jogador: Kazordoon
Edowir: The ancient fortrescity of the dwarf was carved into the mountain known as 'the big old one'. Its quite hidden and heavily guarded to withstand any assault.
Jogador: Mintwallin
Edowir: The underground city of the minotaurs can be reached through a dangerous passage from the old temple.
Jogador: Mount Sternum
Edowir: Behind the mountain lies a land of great danger.
Jogador: Old temple
Edowir: In the old days the underground temple was built for the glory of Banor after a victory over the orcish hordes. It is now an abandoned and dreary place overrun by rotworms.
Jogador: Rookgaard
Edowir: It was on rookgaard where the soul vortex appeared. The Thaian kingdom holds an outpost there to protect the vortex and to guide the newly arrived souls.
Jogador: Thais
Edowir: Thais is the capital of an ancient human kingdom. Once its rule was more or less undisputed. In the years the strength of the thaian kingdom eroded by different events.
Jogador: Venore
Edowir: Venore is a center of commerce and trade. Its ambitious trade-barons are nominally subjects of the thaian kingdom.
Jogador: Trade Barons
Edowir:The swamp city is a centre of commerce, and know for it riches and its merchant barons. It is part of the Thaian Kingdom.
Jogador: Excalibug
Edowir: The ancient dwarven kings forged it using magic metal , which they took from cyclopses who found it in the heart of a fallen star.
Jogador: Magic Metal
Edowir: There are several kinds of magic metals in our world, the best known are called Mesh Kaha Rogh, Za'Kalortith, Uth'Byth, Uth'Morc, Uth'Amon, Uth'Maer, Uth'Doon, and Zatragil.
Jogador: Mesh Kaha Rogh
Edowir: The so-called singing steel causes a constant humming while it is forged. It is said this was a sign of its absorbing magic powers in the process, and it was presumably easy to enchant. Sadly, the secret where to mine or how to create this ore has been lost in the ourse of time.
Jogador: Za'Kalortith
Edowir: This is the metal of 'evil', the hell-forged iron no ordinary flames can melt. It is rumoured to be harvested in hell from iron rocks in which damned souls were imprisoned.
Jogador: Uth'Byth
Edowir: This steel absorbs magic. While it is of inferior quality compared to ordinary steel, its absorbing qualities make it important though.
Jogador: Uth'Morc
Edowir: What makes this black steel exceptional is its lightness and peculiar property of lacking the common steel 'noise'. It is also called 'silent steel' or 'thief's steel' for this reason.
Jogador: Uth'Amon
Edowir: The luminescent brightsteel is used for artwork mainly. In ancient times, items of great magic power were crafted using brightsteel. Those crafts were lost with the races who held the secret to them.
Jogador: Uth'Maer
Edowir: The dwarfs call it heartiron and claim it is part of the heart of The Big Old One. Therefore, they hold it sacred and its use is limited and regulated.
Jogador: Uth'Doon
Edowir: The dwarven high steel is relatively common but expensive and still hard to come by. The elite dwarven weaponry and armours are made of Uth'Doon.
Jogador: Zatragil
Edowir: The so-called dreamsilver is a legendary metal. Almost everything we know about it are rumours only.
Jogador: Dwarf ou Dwarves
Edowir: The small but strong dwarves are tireless workers and fierce warriors. They are familiar with several crafts and mastered most of them. In our days their smithing skills are rivalled only by those of the cyclopses.
Jogador: Soulvortex
Edowir: The gods created the vortex to guide powerful souls to our world so they might join the battle for creation.
Jogador: Bye

Edowir: Come back whenever you're in need of wisdom.
Edowir.gif Edowir
Este NPC é Astrólogo

Localização: White Flower Temple (aquiMap (Colour).gif).
Adicionado: Pré-6.0 (07 de janeiro de 1997 - 03 de novembro de 2000)
Notas: Edowir conhece muito sobre a história de Tibia.
(Ver as transcrições desse NPC)
Itens negociáveis:
Nenhum.