Jogador: Hi
Ser Tybald: Be greeted, young adventurer. If you have a question pertaining to spells, ask.
Jogador: Spells
Ser Tybald: Each vocation has their own unique spells to enhance their fighting or defense, which none of the other vocations can use, and which you can only learn at a spell trainer of your vocation. ...
Ser Tybald: As you are still very young, you do not yet have many spells at your disposal. As you level up, more spells will be available to you. ...
Ser Tybald: Here on Dawnport, you can try out spells for free, but you will forget them once you leave for the Tibian Mainland. On Main, you will have to buy a spell at a spell teacher in a city in order to permanently know this spell.
Jogador: Tibian mainland
Ser Tybald: Tibia is the world we live in. Dawnport is not far off from the Tibian Mainland, though it's a tricky passage with contrary winds. On Main, you will find more adventure, mystery and monsters and can prove yuorself a hero or villain.
Jogador: Rookgaard
Ser Tybald: Ah, that was a long, long time ago.
Jogador: Dawnport
Ser Tybald: From afar, the island glowed at midnight as if dawn was at hand. A fierce magical light, beckoning, calling out, promising power past redemption - but I am sure Garamond has a better idea as to the exact nature of that magical power. ...
Ser Tybald: To me however, it seemed almost holy, but with a potential to fall from grace. In short, it seemed to hold a promise of everything that is possible, be it good or bad. And after this light, the island was named. ...
Ser Tybald: TAnd indeed, the islands hosts many monsters that seem to crave the magical power as we do. But why? What does it offer them? Does one of their strange gods tell them to? ...
Ser Tybald: <sighs> Be that as it may, we need help in defeating the hordes. We are but a handful of weather-beaten men and a beautiful lady, and we seem weak against these creatures, weaker than you. ...
Ser Tybald: So I will teach you spells that you may use in your fight against the evil that lurks here.
Jogador: Tibia
Ser Tybald: Tibia is the world we live in. Dawnport is not far off from the Tibian Mainland, though it's a tricky passage with contrary winds. On Main, you will find more adventure, mystery and monsters and can prove yuorself a hero or villain.
Jogador: Coltrayne
Ser Tybald: Now there is someone who has had his share of grief. No wonder he came to Dawnport to assist raising new heroes for the Tibian lands.
Jogador: Hamish
Ser Tybald: The embodiment of a single-minded scientist. Lives for potions and alchemical explosions. Never sees the beauty of the lands, only their usefulness. Still, a master of his craft.
Jogador: Inigo
Ser Tybald: He's a mentor to all young adventurers. If you have a question as to what you should or could do, and how this world works, talk to Inigo, he will be happy to help.
Jogador: Mr Morris
Ser Tybald: We know each other from old, yes. Will we talk about it? No.
Jogador: Oressa
Ser Tybald: What a beautiful lady. Do you know the Lay of the White Lady Illadria? ...
Ser Tybald: 'Calm and slender like a birch, soft and white like snow, yet strong and warm like the sun she is.' Well, it fits perfectly. I am her sworn protector.
Jogador: Plunderpurse
Ser Tybald: That old pirate has settled down now it seems.
Jogador: Richard
Ser Tybald: He's quite a good cook, which helps improve the mood on bad days. He's a carpenter by trade. Did a good job reinforcing this outpost, too.
Jogador: Ser
Ser Tybald: It used to be a kind of title in other times, but it serves nicely as a first name here.
Jogador: Tybald
Ser Tybald: My namesake was a remarkable figure in his days. He was a great hunter and fighter, and if you wish to become one also, you should learn a few spells for your future vocation.
Jogador: Name
Ser Tybald: I am Ser Tybald. <bows courteously>
Jogador: Job
Ser Tybald: My work is to teach young adventurers spells to use in combat or in a close corner. I specialise in paladin and knight spells for young adventurers from level 8 to 19.
Jogador: Magic
Ser Tybald: Can be very efficient against monsters, especially if you are a magic-wielding sorcerer or druid. Knights are not very proficient magic users, but paladins can use holy magic, which is particularly effective against the undead.
Jogador: Holy
Ser Tybald: Holy magic is one of the paladin's strengths. Using it, they can easily hunt anything that is undead, like skeletons or mummies. The other magic elements are more for druids or sorcerers.
Jogador: Elements
Ser Tybald: Apart from holy magic, there's death, fire, earth, ice and energy magic. Each element is particularly effective against creatures of another element. Paladin#s can use only few of the other elements, they rely on holy magic.
Jogador: Death
Ser Tybald: That's a lesson for another day.
Jogador: Fire
Ser Tybald: Fire spells or a paladin's fire arrows are useful against earth creatures. Everything that crawls and sneaks, like spiders or worms, is an easy prey.
Jogador: Earth
Ser Tybald: Earth spells or earth arrows are used against energy creatures. You can't always easily recognise those... but it's the spirit and wind type of monsters.
Jogador: Ice
Ser Tybald: That's a lesson for another day.
Jogador: Energy
Ser Tybald: Use energy spells or energy arrows against ice and water monsters. Fry your own fish, so to speak.
Jogador: Quest
Ser Tybald: What is your quest? Oh, I see. No, my quest is to teach, as a penance for... never mind. If you seek a quest, you should ask Mr Morris, he always has something that needs doing.
Jogador: Menesto
Ser Tybald: Ah, still so young and naive about the gods and demons... Still, I envy him his unspoilt beliefs. If I could turn back time... but never mind my ramblings. Are you perhaps here for a spell or two?
Jogador: Bye
Ser Tybald: Always stay upwind, <jogador>!