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Garamond

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Garamond.gif Garamond
Este NPC é Druid Guild Leader, Sorcerer Guild Leader
 
Jogador: Hi

Garamond: Welcome, child. Have you come to learn about spells? Then you are in the right place.
Jogador: Spells
Garamond: Spells are very useful in combat - not only for mages, though of course we particularly rely on them for much of our damage output. ...
Garamond: There's a broad variety of what spells can do, as you will see as you progress further. The next spells you can buy with level 8 and on. ...
Garamond: Some attack spells can be directed at a single target while others affect an area, having an effect either over time or instantaneous. Even other spells protect you, or can be used to create runes. ...
Garamond: Each vocation has its own individual spells that none of the other vocations can use. You can only learn spells at a spell trainer of your vocation. ...
Garamond: The spells here on Dawnport are for trying out only, and you will forget them once you choose your definite vocation and leave for the Mainland. ...
Garamond: There, you can go to a spell teacher in a city to permanently learn a spell.
Jogador: Mainland
Garamond: The Mainland offers many more adventures, dangers and quests than this small isle, and also has spell teachers where you can permanently learn a spell for your vocation. ...
Garamond: Once you reach level 8 you may choose your definite vocation and leave for Main. Go to a city and seek out the spell trainer of your vocation to learn a spell. And make sure you have enough gold! ...
Garamond: The art of spell teaching is complex and dangerous, and we will only impart our valuable knowledge of a spell to a novice if they can pay the price.
Jogador: Name
Garamond: I am Garamond Starstream.
Jogador: Job
Garamond: Did you not listen? I am the teacher of druid and sorcerer spells for level 8 to 18. I teach young adventurers spells they can use once they have the proper vocation - druid or sorcerer.
Jogador: Rookgaard
Garamond: I have an old friend there. Haven't heard from him in a while.
Jogador: Dawnport
Garamond: Good Ser Tybald insists on believing that I know why this island is a source of strange magical energies, but I am no friend of far-fetched theories. ...
Garamond: However, it is true that there are very powerful magical currents running deep below the earth and sea here, and they seem to converge now and then. ...
Garamond: But whether it is a knotted net, woven by a sorcerer, or a natural magical field, or a signal form the gods, I have not yet been able to determine. ...
Garamond: Mr Morris investigated some cult sites, and dug up some pottery shards and crystal powder, but that is not sufficient data to determine what those things served for, or who used them. ...
Garamond: It only tells us that some races have been here, but vanished again a long time ago. But since then, new races - trolls, goblins and minotaurs mostly - have arrived. ...
Garamond: Maybe there is a convergence ahead? In the ancient days, there was a truce beween the warring races of Tibia, and peace since then. But in our modern days, this peace has proven to be fragile. Monsters attack us again, everywhere. ...
Garamond: Anyway, we are still investigating; but when we set out to find this island, we did not think it would need many of us. But here, we found so many monsters roaming Dawnport that now we need assistance in warding them off.
Jogador: Tibian
Garamond: Ah, the beauty of our world! It is vast and extraordinarily diverse. Strange islands, beautiful cities and fierce monsters that roam the wildernesses. Mysteries, adventures, danger around every corner. ...
Garamond: Once you have reached level 8, you are ready to choose a vocation and go to the Tibian Mainland.
Jogador: Vocation
Garamond: Your choice of vocation will determine your life in Tibia, and the skills and fighting techniques you may use. ...
Garamond: There are four vocation: knight, druid, paladin and sorcerer. If you want to know more about them, talk to Oressa in the temple. ...
Garamond: I myself teach try-out spells for both the magical classes, whereas Tybald in the next room specialises in knight and paladin spells.
Jogador: Oressa
Garamond: A very intelligent girl. Prefers to listen to wild animals' noises instead of humans', which is quite understandable when you think about it. ...
Garamond: However, she's also a very apt healer and can give you advice on your choice of vocation.
Jogador: Inigo
Garamond: A kind old hunter. He loves to see young life around, taking on the ways and lays of the land. If you have any question, ask Inigo for help.
Jogador: Coltrayne
Garamond: Roughened and toughened by life's tragedies. A good man, but somber.
Jogador: Garamond
Garamond: Yes, child. If you wish to learn a spell, tell me.
Jogador: Hamish
Garamond: A very headstrong young man, though I appreciate his devotion to the craft of potion-making. No respect for senior authority or age at all! Except maybe for a little soft spot for Mr Morris.
Jogador: Mr Morris
Garamond: A strange young man. He seems driven, to my mind. By what force, I do not know. I take it the world needs adventurers such as him.
Jogador: Plunderpurse
Garamond: Redeeming one's soul by becoming a clerk? Not very likely. Once a pirate, always a pirate. But he's a charming old rogue.
Jogador: Richard
Garamond: Not a half bad cook, truly. Must have been that squirrel diet, it seems to have lead him to discover a new cuisine - everything to forget the bad taste of squirrels, he said.
Jogador: Ser Tybald
Garamond: He is proficient in the martial arts. A very skilled teacher of spells for knights and paladins. If that is your vocation, you should talk to Ser Tybald.
Jogador: Wentworth
Garamond: Ah, yes. Travelled with Plunderpurse a lot as I recall. Captain Plunderpurse, then. Got his head full of numbers and statistics, that boy.
Jogador: Magic
Garamond: Magic is the fuel of our world. What do you want to know? I can tell you about elements, spells or runes.
Jogador: Elements
Garamond: There are six elements in Tibia: fire, energy, ice, earth, holy and death. Each element has its counterpart against which it is especially effective.
Jogador: Fire
Garamond: Fire spells are especially effective against earth-type monsters such as rotworms or spiders. Some spells will even leave your enemy burning for a while.
Jogador: Energy
Garamond: Energy spells are very useful against water or ice creatures like winter wolves. Just electrocute the beast while it's still wet.
Jogador: Ice
Garamond: One of the great forces of nature. Druids can call powerful ice storms to fight fire monsters such as fire elementals.
Jogador: Earth
Garamond: A speciality of druids, but sorcerers have some basic earth magic, too, and can use most earth runes. Some spells leave the enemy poisoned. Very effective against energy monsters and spirit beings.
Jogador: Holy
Garamond: Only paladins use holy magic. Undead creatures like skeletons fear it.
Jogador: Death
Garamond: Death magic is a sorcerer's specialty. Death is very effective against many beast-like or humanoid creatures, as you will see.
Jogador: Menesto
Garamond: Very young and sometimes precipitate, burning for everything mystical, holy, godly, which is not a bad thing as such. Just a little hasty and prone to fall into a nest of monsters now and then, but he always comes out alive.
Jogador: Potion
Garamond: For sorcerers and druids, only mana potions are actually interesting. We usually don't need health potions since we have healing spells. ...
Garamond: Mana potions can be bought in different sizes and in each large city from the magic shop. They will come in handy once you run out of mana. ...
Garamond: Simply use one on yourself to drink it and refill your magical energy. They don't come cheap, though, so you might want to save your money until it's really worth it.
Jogador: Mana
Garamond: Our magic energy. Each spell costs mana and will decrease your magical energy, but your mana storage slowly refills itself as long as you regularly eat something. You can also use potions to fill up your mana instantly.
Jogador: Depot
Garamond: A depot is basically some sort of a locker room - each large city has at least one. You can store your belongings there safely. Here on Dawnport, we don't have a depot, but there are Safe Trade Rooms upstairs.
Jogador: Bye

Garamond: Take care, <jogador>.
Garamond.gif Garamond
Este NPC é Druid Guild Leader, Sorcerer Guild Leader

Localização: Dawnport Centre (aquiMap (Colour).gif).
Adicionado: 10.55 (15 de setembro de 2014)
Notas: Garamond Starstream ensina magias para Druids e Sorcerers inciantes.
(Ver as transcrições desse NPC)
Itens negociáveis:
Vende:

Para Druids

Magia Level Custo
Convince Creature Rune16Grátis
Energy Strike12Grátis
Flame Strike8Grátis
Ice Strike8Grátis
Ice Wave18Grátis
Light Magic Missile Rune15Grátis
Physical Strike16Grátis
Terra Strike13Grátis

Para Sorcerers

Magia Level Custo
Apprentice's Strike6Grátis
Cure Poison10Grátis
Death Strike16Grátis
Energy Field Rune18Grátis
Energy Strike12Grátis
Find Person8Grátis
Fire Field Rune15Grátis
Flame Strike8Grátis
Great Light13Grátis
Haste14Grátis
Ice Strike8Grátis
Levitate12Grátis
Light8Grátis
Light Healing8Grátis
Light Magic Missile Rune15Grátis
Magic Rope9Grátis
Magic Shield14Grátis
Poison Field Rune14Grátis
Terra Strike13Grátis
Compra: Nada.