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| [edição aprovada] | [edição aprovada] |
| Linha 64: | Linha 64: | ||
'''Garamond:''' I have an old friend there. Haven't heard from him in a while.</br> | '''Garamond:''' I have an old friend there. Haven't heard from him in a while.</br> | ||
''Jogador:'' '''Dawnport'''</br> | ''Jogador:'' '''Dawnport'''</br> | ||
'''Garamond:''' | '''Garamond:''' Good Ser Tybald insists on believing that I know why this island is a source of strange magical energies, but I am no friend of far-fetched theories. ... </br> | ||
'''Garamond:''' However, it is true that there are very powerful magical currents running deep below the earth and sea here, and they seem to converge now and then. ... </br> | |||
'''Garamond:''' But whether it is a knotted net, woven by a sorcerer, or a natural magical field, or a signal form the gods, I have not yet been able to determine. ... </br> | |||
'''Garamond:''' Mr Morris investigated some cult sites, and dug up some pottery shards and crystal powder, but that is not sufficient data to determine what those things served for, or who used them. ... </br> | |||
'''Garamond:''' It only tells us that some races have been here, but vanished again a long time ago. But since then, new races - trolls, goblins and minotaurs mostly - have arrived. ... </br> | |||
'''Garamond:''' Maybe there is a convergence ahead? In the ancient days, there was a truce beween the warring races of Tibia, and peace since then. But in our modern days, this peace has proven to be fragile. Monsters attack us again, everywhere. ... </br> | |||
'''Garamond:''' Anyway, we are still investigating; but when we set out to find this island, we did not think it would need many of us. But here, we found so many monsters roaming Dawnport that now we need assistance in warding them off. </br> | |||
''Jogador:'' '''Tibian'''</br> | ''Jogador:'' '''Tibian'''</br> | ||
'''Garamond:''' Ah, the beauty of our world! It is vast and extraordinarily diverse. Strange islands, beautiful cities and fierce monsters that roam the wildernesses. Mysteries, adventures, danger around every corner. ...</br> | '''Garamond:''' Ah, the beauty of our world! It is vast and extraordinarily diverse. Strange islands, beautiful cities and fierce monsters that roam the wildernesses. Mysteries, adventures, danger around every corner. ...</br> | ||
| Linha 93: | Linha 99: | ||
''Jogador:'' '''Wentworth '''</br> | ''Jogador:'' '''Wentworth '''</br> | ||
'''Garamond:''' Ah, yes. Travelled with Plunderpurse a lot as I recall. Captain Plunderpurse, then. Got his head full of numbers and statistics, that boy.</br> | '''Garamond:''' Ah, yes. Travelled with Plunderpurse a lot as I recall. Captain Plunderpurse, then. Got his head full of numbers and statistics, that boy.</br> | ||
''Jogador:'' '''Magic'''</br> | |||
'''Garamond:''' Magic is the fuel of our world. What do you want to know? I can tell you about elements, spells or runes. </br> | |||
''Jogador:'' '''Elements'''</br> | |||
'''Garamond:''' There are six elements in Tibia: fire, energy, ice, earth, holy and death. Each element has its counterpart against which it is especially effective. </br> | |||
''Jogador:'' '''Fire'''</br> | |||
'''Garamond:''' Fire spells are especially effective against earth-type monsters such as rotworms or spiders. Some spells will even leave your enemy burning for a while. </br> | |||
''Jogador:'' '''Energy'''</br> | |||
'''Garamond:''' Energy spells are very useful against water or ice creatures like winter wolves. Just electrocute the beast while it's still wet. </br> | |||
''Jogador:'' '''Ice'''</br> | |||
'''Garamond:''' One of the great forces of nature. Druids can call powerful ice storms to fight fire monsters such as fire elementals. </br> | |||
''Jogador:'' '''Earth'''</br> | |||
'''Garamond:''' A speciality of druids, but sorcerers have some basic earth magic, too, and can use most earth runes. Some spells leave the enemy poisoned. Very effective against energy monsters and spirit beings. </br> | |||
''Jogador:'' '''Holy'''</br> | |||
'''Garamond:''' Only paladins use holy magic. Undead creatures like skeletons fear it. </br> | |||
''Jogador:'' '''Death'''</br> | |||
'''Garamond:''' Death magic is a sorcerer's specialty. Death is very effective against many beast-like or humanoid creatures, as you will see. </br> | |||
''Jogador:'' '''Menesto'''</br> | |||
'''Garamond:''' Very young and sometimes precipitate, burning for everything mystical, holy, godly, which is not a bad thing as such. Just a little hasty and prone to fall into a nest of monsters now and then, but he always comes out alive. </br> | |||
''Jogador:'' '''Potion'''</br> | |||
'''Garamond:''' For sorcerers and druids, only mana potions are actually interesting. We usually don't need health potions since we have healing spells. ... </br> | |||
'''Garamond:''' Mana potions can be bought in different sizes and in each large city from the magic shop. They will come in handy once you run out of mana. ... </br> | |||
'''Garamond:''' Simply use one on yourself to drink it and refill your magical energy. They don't come cheap, though, so you might want to save your money until it's really worth it. </br> | |||
''Jogador:'' '''Mana'''</br> | |||
'''Garamond:''' Our magic energy. Each spell costs mana and will decrease your magical energy, but your mana storage slowly refills itself as long as you regularly eat something. You can also use potions to fill up your mana instantly. </br> | |||
''Jogador:'' '''Depot'''</br> | |||
'''Garamond:''' A depot is basically some sort of a locker room - each large city has at least one. You can store your belongings there safely. Here on Dawnport, we don't have a depot, but there are Safe Trade Rooms upstairs. </br> | |||
''Jogador:'' '''Bye'''</br> | ''Jogador:'' '''Bye'''</br> | ||
'''Garamond:''' Take care, <jogador>.</br> | '''Garamond:''' Take care, <jogador>.</br> | ||
}}<noinclude>[[Categoria:NPC em Revisão]]</noinclude> | }}<noinclude>[[Categoria:NPC em Revisão]]</noinclude> | ||
Edição atual tal como às 04h46min de 3 de outubro de 2024
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