Doublexp doubleskill.png Double Exp & Skill: Matar monstros rende o dobro de pontos de experiência. O progresso de skills é duas vezes mais rápido! Doublexp doubleskill.png
Bone Overlord.gif The Roost of the Graveborn Quest Spoiler!
Domine Graveborn: todos os bosses e mecânicas ilustradas!
Saiba mais ➔
Winter Tree.png Winter Update 2025
Acompanhe tudo sobre o Winter Update 2025!
Saiba mais ➔
Stag.gif The Order of the Stag Quest Spoiler!
Conheça Isle of Ada: sua quest, missões secundárias e todos os bosses!
Saiba mais ➔

Nighthunter: mudanças entre as edições

De Tibia Wiki - A Enciclopédia do Tibia
Ir para navegação Ir para pesquisar
[edição aprovada][edição aprovada]
MasterBOT
MasterBOT (discussão | contribs) (Adicionando mitigation)
m
Linha 19: Linha 19:
| charm            = 100
| charm            = 100
| defense          = 81
| defense          = 81
| mitigation      =
| ocorrencia      = comum
| ocorrencia      = comum
| dificuldade      = desafiador
| dificuldade      = desafiador

Edição das 01h51min de 21 de julho de 2023

Nighthunter.gif
Nighthunter
Hearthp.png 19200 HPPontos de Vida Bestiário Desafiador.gif DesafiadorDificuldade:
São necessários 5000 abates para completar esta criatura.
Xpbestiary.png 12647 XPPontos de Experiência (18970 com bônus) Comum ComumOcorrência
Haste Icon.gif 205 de Velocidade Charm.gif 100 Charms
Armor Icon.gif 81 de Armadura Mitigation Icon Wheel.gif ? de Mitigação
Físico.png 110%Fraco a Físico
Poisoned Icon.gif 85%Forte a Terra
Burning Icon.gif 100%Neutro a Fogo
Cursed Icon.gif 80%Forte a Morte
Electrified Icon.gif 100%Neutro a Energia
Dazzled Icon.gif 125%Fraco a Sagrado
Freezing Icon.gif 100%Neutro a Gelo
Heal Icon.png 100%Neutro a Cura
Imunidades:
Paralisia Invisibilidade
Pode ser Puxado:
Cross.png
Passa por:
Nada.
Empurra Objetos:
Tick.png
Habilidades: Nenhuma.
Comportamento: Não é possível bloquear o respawn dessa criatura. Combate corpo a corpo. Luta até a morte.
Locais Fixos: Monster Graveyard.
Adicionado: 12.90 (18 de julho de 2022)
Sons: Shriiiek! Shriiiek!
Loot:
Comum:
Crystal CoinCrystal Coin.gif, 0-X Nighthunter WingNighthunter Wing.gif.
Incomum:
Ultimate Health PotionUltimate Health Potion.gif.
Semi-Raro:
Cyan Crystal FragmentCyan Crystal Fragment.gif, Crystal SwordCrystal Sword.gif, Green Crystal ShardGreen Crystal Shard.gif, Red Crystal FragmentRed Crystal Fragment.gif, Warrior's AxeWarrior's Axe.gif, Yellow GemYellow Gem.gif.
Raro:
Spellbook of Mind ControlSpellbook of Mind Control.gif, Stone Skin AmuletStone Skin Amulet.gif.
História:
The mist covered air over Gnomprona hosts only little diversity in wildlife. The most common occurrence is the common bat, though they tend to stay in the upper layers of the mist for some reason. There they feast on the many flying insects that inhabit the mist but in turn become the major prey to the nighthunters. The name nighthunter seems inappropriate in an area that is shrouded in a constant gloom by blowing mists and clouds. Yet for some odd reason the nighthunters prefer to strike when the local mists occasionally darken, even if only slightly. Then their level of activity rises dramatically. This might hint at a day and night cycle that might have existed in Gnomprona in a distant past, yet that leaves to wonder how and why such a thing should have existed. Another theory suggests, that a lack of light mitigated some of the irritation powers of the mercurial menaces, the nighthunters prime competitors in the skies.

Some Gnomish sages theorise that in the distant past a now extinct progenitor race, related to the Naga, at one point fled from the ground, where it was accustomed to day and night cycles, into the bowels of earth where they used their magic to recreate some patterns that resembles those known from their former home. This would put other theories that much of the above ground life originated in Gnomprona upside down of course. Unlike the other airborne threat of Gnomprona, the mercurial menace, they usually prefer to hunt in the upper layers of the mist. Given the sheer number of bats, they find enough prey to rarely leave this habitat. They breed in nests at the mountainous cliffs of the volcano and their sheer numbers are frighteningly high. The nighthunters encountered on ground are only a small fraction of the real population. They are the older nighthunters that became too big and lost much of their original agility.

As they became unable to compete with their younger siblings in the skies they had to try their luck in hunts way closer to ground level. There they join the plethora of other predators yet seemingly still have a higher chance of survival. The one thing that improved with their age, however, is the toxify of their spittle. While the younger Nighthunters spit is a mere nuisance lover the years it becomes more and more poisonous and harmful, providing the older nighthunters on the ground leave a formidable weapon to hunt their prey or fed of competitors.