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Rot Elemental: mudanças entre as edições

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[edição aprovada][edição aprovada]
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Linha 47: Linha 47:
| sounds        = "*glibb*"; "*splib*".
| sounds        = "*glibb*"; "*splib*".
| respawnblocked = no
| respawnblocked = no
| location      = [[Glooth Factory]], [[Lower Glooth Factory]], [[Lower Glooth Factory East]], [[Oramond Catacombs]], [[Rathleton Ancient Sewers]], [[Rathleton Slum]].
| location      = [[Glooth Factory]], [[Lower Glooth Factory]], [[Oramond Catacombs]], [[Rathleton Ancient Sewers]], [[Rathleton Slum]].
| lootcomum      = 0-75 [[Gold Coin]]s.
| lootcomum      = 0-75 [[Gold Coin]]s.
| lootincomum    = 0-1 [[Platinum Coin]], 0-1 [[Strong Health Potion]], 0-1 [[Strong Mana Potion]], [[Glob of Glooth]].
| lootincomum    = 0-1 [[Platinum Coin]], 0-1 [[Strong Health Potion]], 0-1 [[Strong Mana Potion]], [[Glob of Glooth]].

Edição das 01h49min de 21 de novembro de 2021

Rot Elemental.gif
Rot Elemental
Hearthp.png 850 HPPontos de Vida Bestiário Médio.gif MédioDificuldade:
São necessários 1000 abates para completar esta criatura.
Xpbestiary.png 750 XPPontos de Experiência (1125 com bônus) Comum ComumOcorrência
Haste Icon.gif 115 de Velocidade Charm.gif 25 Charms
Armor Icon.gif 41 de Armadura Mitigation Icon Wheel.gif ? de Mitigação
Físico.png 90%Forte a Físico
Poisoned Icon.gif 0%Imune a Terra
Burning Icon.gif 100%Neutro a Fogo
Cursed Icon.gif 80%Forte a Morte
Electrified Icon.gif 105%Fraco a Energia
Dazzled Icon.gif 80%Forte a Sagrado
Freezing Icon.gif 70%Forte a Gelo
Heal Icon.png 100%Neutro a Cura
Imunidades:
Terra Paralisia Invisibilidade
Pode ser Puxado:
Cross.png
Passa por:
Veneno
Empurra Objetos:
Tick.png
Habilidades: Corpo a corpo (0-120), Poison Beam (0-200), Poison Explosion (0-230), Green Musical Bomb que causa paralisia, envenena você de 15 a 30 hp/turno, Haste, Self Healing.
Comportamento: Não é possível bloquear o respawn dessa criatura. Combate corpo a corpo e à distância. Luta até a morte.
Locais Fixos: Glooth Factory, Lower Glooth Factory, Oramond Catacombs, Rathleton Ancient Sewers, Rathleton Slum.
Adicionado: 10.50 (07 de julho de 2014)
Sons: "*glibb*"; "*splib*".
Loot:
Comum:
0-75 Gold CoinsGold Coin.gif.
Incomum:
0-1 Platinum CoinPlatinum Coin.gif, 0-1 Strong Health PotionStrong Health Potion.gif, 0-1 Strong Mana PotionStrong Mana Potion.gif, Glob of GloothGlob of Glooth.gif.
Semi-Raro:
0-2 Small EmeraldsSmall Emerald.gif, 0-2 Small Topazes, Glooth SpearGlooth Spear.gif, Life RingLife Ring.gif, Small SapphireSmall Sapphire.gif.
Muito Raro:
Glooth AmuletGlooth Amulet.gif, Glooth AxeGlooth Axe.gif, Green GemGreen Gem.gif.
História:
The so called rot elemental is of course out of the scale of normal elemental classification. Though it shares several attributes with other elementals, it lacks other distinctive features and instead has in those areas more in common with spirits or even the undead. As a matter of fact, the existence of rot elementals is another phenomenon, connected to the necromantic smog of the Rathleton area but it could be encountered at other sites that were soaked with necromantic energy at one time. Actually the ghostlands and the plains of havoc are places that have seen at least manifestations of such creatures although up to today none of them endured for a longer time. So there are obviously other facts at work in the creation and stabilization of rot elementals. As far as modern science knows, the elementals are created at sites with a considerably number of waste and carrion. This fact is disputed by the theory that the manifestation just seeks out the greatest concentration of such matter rather than needing a certain amount of it. Be it as it may, some kind of spirit is drawn to such places and makes itself felt by and overwhelming presence of decay. Mould grows extremely fast and matter decomposes in exceedingly fast rates. It's like the spirits presence would dissolve suitable matter to use it for the creation of a host body. Several tests indicate that the spirit does not really inhabit this body but rather 'rides' it, in some way using it like a puppet. The controlling spirit seems quite primordial and not a specific spirit of a person or entity. It is more a certain instinctive consciousness that seems to inhabit certain necromantic fields and that is sometimes bound by necromants to inhabit and animate dead bodies. In the case of the rot elemental this consciousness is acting on its own. This it why it's called a rot elemental at all, it manifests spontaneously, has a certain consciousness on its own and is built of a specific 'element'. As the elemental classification, despite certain efforts, does not count necromancy or rot as elemental power and the purity of rot can't be measured as well as the presence of at least some considerable part of fluid, that would be counted as another element, is present, it seemingly defies too many rules to be scientifically counted as elemental. Of course the provisionally nomenclature as spontaneous necromantic physical manifestation was never popular enough so that the name rot elemental stuck to the creature anyway. As for its behaviour, it's considered as mindlessly malignant as its only driving motive seems to be to spread death and pain without any greater plan. Sometimes rot elementals are controlled via variants of spells that are meant to control the undead, but even such altered spells are of high risk and the elementals are known to break free in a frenzy.
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