Método
Começamos nossa aventura em Carlin, junto ao NPC Phillip 32367,31765,7:1aqui
. Para iniciar, diga: hi - book - yes
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Jogador: Hi
Phillip: Hello, famous Jogador. It should be you teaching me!
Jogador: Book
Phillip: Don't touch this book, please! You won't believe what just happened. A monster came out of the book! Yes, really! I don't understand it myself. Look, this is the book ... a children's book with a fairy tale story. ...
Phillip: On many pages, there are beautiful illustrations. But one of them, a dragon, jumped out of the book! Fortunately, school was already over and the children had gone home. ...
Phillip: I hid behind my desk and watched as the monster knocked over some chairs and then escaped through the open door. Now it's roaming around out there somewhere. Can you take care of this?
Jogador: Yes
Phillip: Please find the monster before it hurts anyone. It has left traces of ink. If you look around for such traces outside, you might be able to find the monster.
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Phillip está desesperado após um monstro ter saído de um livro infantil. Ele conta que a criatura, um dragão, ganhou vida e fugiu da escola, deixando rastros de tinta pelo caminho. Sua missão é seguir esses rastros e encontrar o monstro antes que ele machuque alguém.
Pen and Sword
Ao andar, você verá rastros de tinta
pelo chão. Eles indicam que está no caminho certo. Se parar de encontrá-los, volte ao último ponto onde viu um rastro e tente outra rota. Seu destino será essa construção 32416,31739,7:1aqui
.
Antes de descer, prepare-se para enfrentar vários Ink Splashs. Desça dois andares por um caminho único até encontrar um piso de tinta escura
. Esse piso funciona como um teleporte para o mini-boss Inkwing
.
Equipe-se contra danos de Death e Ice, derrote o Inkwing e depois volte até o NPC Phillip para reportar sua missão dizendo: hi - book
 |
Jogador: Hi
Phillip: Hello, famous Jogador. It should be you teaching me!
Jogador: Book
Phillip: You killed the monster? Well done! But I still wonder why this happened. There has to be more to this - some kind of magic perhaps. Please travel to the Ivory Towers in Edron to investigate. ...
Phillip: Talk to Wyrdin, as a mage and a librarian, he might know more about this matter.
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Phillip agradece por você ter derrotado o monstro, mas suspeita que há algo mágico por trás disso. Ele pede que você vá até a Ivory Towers, em Edron, e converse com Wyrdin 33267,31838,6:2aqui
, um mago e bibliotecário que pode saber mais sobre o assunto.
 |
Jogador: Hi
Wyrdin: Hello, what brings you here?
Jogador: Book
Wyrdin: The same happened in Carlin? Unbelievable! Phillip was right to send you here. Here, too, illustrations in books have come to life and left the pages. But not just one, dozens of them. ...
Wyrdin: It happened here in the academy and also in the castle. The monsters from the castle rampaged through the streets to find the others here in the academy. ...
Wyrdin: Then they retreated into the cave system underneath the towers, where they are now up to no good. But of course we investigated and found the cause of the problem: ...
Wyrdin: Some of the book pages act as a kind of portals that give the painted creatures access to our world. We haven't yet figured out who or what might be behind this. ...
Wyrdin: But we do know what can be done about it. The monsters also know about the portals. That's why they tore out the enchanted pages and took them with them. ...
Wyrdin: These pages allow more and more creatures to follow, so they have hidden them. Someone has to find these pages so I can break the spell. And by someone, I mean you! ...
Wyrdin: Please go down to the basement rooms of the academy where the elemental portals are located. There you will find a door that is usually locked, leading to the cave system I mentioned. ...
Wyrdin: But I will grant you access so that you can find the pages. Bring me all three torn out pages so that I can break the portal spell.
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Wyrdin confirma que o mesmo fenômeno dos livros ganhou vida também aconteceu em Edron, tanto na academia quanto no castelo. As criaturas das ilustrações causaram caos e depois se esconderam nas cavernas abaixo das torres. Ele explica que páginas encantadas funcionam como portais para esses monstros entrarem no mundo real. As criaturas esconderam essas páginas, e cabe a você encontrá-las. Wyrdin concede acesso às cavernas e pede que você recupere as três páginas arrancadas para que ele possa quebrar o feitiço.
Desça três andares dentro da Ivory Towers, até alcançar a sala com os portais da Threatned Dreams Quest. Lá, entre pela porta à direita 33274,31835,10:3neste ponto do mapa
, que dá acesso a uma caverna habitada por Cinder Wyrmling e Shell Drake.
Seu objetivo é encontrar três páginas encantadas, espalhadas em locais diferentes da caverna:
32416,31739,7:1MAPA PENDENTE
32416,31739,7:1MAPA PENDENTE
32416,31739,7:1MAPA PENDENTE
Assim que reunir todas, retorne ao NPC Wyrdin e reporte a missão dizendo: hi - book.
 |
Jogador: Hi
Wyrdin: Hello, what brings you here?
Jogador: Book
Wyrdin: You found the missing pages. Well done. Please give them to me so I can break the spell that's been cast on them. ...
Wyrdin: Even with some experience in magic, it requires very special knowledge to do this. Knowledge that I fortunately possess. ...
Wyrdin: *After you give him the pages, he studies them carefully, spreads them out in front of him, and holds his hands over them while murmuring a complicated spell.* ...
Wyrdin: There. Wonderful! The counter spell for the two pages from the books here in the academy was successful. However, the spell on the page of the book in the castle is a little more challenging. ...
Wyrdin: I'll have to do some research first. Please put the two now harmless pages back in the books here in the academy. ...
Wyrdin: Come back then, and in the meantime, I'm sure I'll have figured out how to break the spell on the third page.
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Wyrdin consegue remover a magia de duas das páginas encontradas, que pertencem à academia. A terceira, vinda do castelo, é mais complexa e exigirá mais tempo de estudo. Ele pede que você devolva as duas páginas neutralizadas aos livros e volte depois para continuar a missão.
- Use
33265,31831,5:2neste livro
- Use
33269,31844,3:2neste livro
Reporte ao NPC Wyrdin com os comandos hi - book para dar continuidade à missão.
 |
Jogador: Hi
Wyrdin: Hello, what brings you here?
Jogador: Book
Wyrdin: Ah, you're just in time! I've figured out how to neutralise the spell on the third page. It's a somewhat unorthodox method, I admit, but I'm confident there won't be any side effects. ...
Wyrdin: Hand me the page, please. *He studies the page again and then casts a spell, apparently a different one than the first time* Ha! It worked! The portal on this page is closed, too. ...
Wyrdin: Please go to the castle and put this page back in the book there. You can find it in Daniel Steelsoul's library.
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Wyrdin descobre uma forma incomum, mas eficaz, de remover a magia da terceira página. Ele realiza o feitiço com sucesso e orienta você a devolver a página ao livro original, que está na biblioteca de Daniel Steelsoul, no castelo.
- Use
33185,31794,7:2neste livro
E reporte novamente ao NPC Wyrdin com hi - book.
Cada vocação receberá determinadas instruções. Para Monk:
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Jogador: Hi
Wyrdin: Hello, what brings you here?
Jogador: Book
Wyrdin: It seems that my spell had a certain side effect, after all. *cough* I am very embarrassed, of course. I apologise profusely for the inconvenience! ...
Wyrdin: But fortunately, there is a way to save your familiar. You must follow your friend into the book, but this requires some preparation. ...
Wyrdin: The world in the book will certainly behave differently than ours. Only with the appropriate deeper insight will you be able to free your familiar. ...
Wyrdin: Well, I don't know so much about the path you're following, but I think meditating in the Blue Valley before you set off would be a good idea. ...
Wyrdin: And I guess you should wear something that will help you achieve enlightenment while meditating. Where exactly? Hmm, well ...
Wyrdin: I'm not entirely sure, but somewhere quiet and high up, I would assume. Then come back to me and I will help you get into the book.
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O feitiço de Wyrdin teve um efeito colateral: seu familiar foi sugado para dentro do livro. Para salvá-lo, você também precisará entrar nesse mundo mágico. Mas antes, será necessário se preparar com uma meditação em Blue Valley de preferência em um local alto e silencioso, usando uma roupa que favoreça o "esclarecimento espiritual". Depois disso, volte até Wyrdin para continuar a missão.
Cada vocação receberá determinadas instruções. Para Knight:
 |
Jogador: Hi
Wyrdin: Hello, what brings you here?
Jogador: Book
Wyrdin: It seems that my spell had a certain side effect, after all. *cough* I am very embarrassed, of course. I apologise profusely for the inconvenience! ...
Wyrdin: But fortunately, there is a way to save your familiar. You must follow your friend into the book, but this requires some preparation. ...
Wyrdin: I suspect that the book monsters are holding your familiar captive behind a magical seal. You will need a special weapon to break this seal, namely a sword covered in ink. ...
Wyrdin: An ordinary sword will suffice. Take it and coat it with ink. Then come back to me and I will help you get into the book.
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Para Druid: ?
Para Sorcerer:
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Jogador: Hi
Wyrdin: Hello, what brings you here?
Jogador: Book
Wyrdin: It seems that my spell had a certain side effect, after all. *cough* I am very embarrassed, of course. I apologise profusely for the inconvenience! ...
Wyrdin: But fortunately, there is a way to save your familiar. You must follow your friend into the book, but this requires some preparation. ...
Wyrdin: Since you will be entering the world of the written word, you will have to use your magic through writing rather than speaking. Thus, you should carry a magical writing implement with you. ...
Wyrdin: I think a phoenix feather quill would be well suited. Of course, these are difficult to find. Your best bet is to search for it in Kazordoon. ...
Wyrdin: At least, there they know about the blessing of the Spark of the Phoenix. Then come back to me and I will help you get into the book.
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O feitiço de Wyrdin teve um efeito colateral: seu familiar foi sugado para dentro do livro. Para salvá-lo, você também precisará entrar nesse mundo mágico. Mas antes, será necessário procurar um Phoenix Feather Quill. Para achar um deveremos procurar por Kazordoon, onde se faz a bless The Spark of the Phoenix. Ao chegar lá fale com o NPC Pydar ele dará a dica de como conseguir a pena.
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Jogador: Hi
Pydar: Be greeted Jogador! I can smell the scent of a phoenix on you!
Jogador: Feather
Pydar: Unfortunately, I don't have any such feathers at the moment. I used them all to charge the Spark of the Phoenix blessings. However, I did drop one on my way down here, right at the beginning of the bridge. ...
Pydar: If you dare to climb down to the flames, you can take the feather.
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Ao chegar na ponte essa mensagem irá aparecer: "Suddenly you notice something: a flickering below you, barely recognizable - like a lighter kind of spark amidst all the flames."
Limpe os sqms com fogo e use a corda para descer ate o andar de baixo. Procure pelo fogo de cor amarelada e use para obter a sua Phoenix Feather Quill. Suba usando a corda
novamente.
Volte ao NPC NPC Wyrdin.
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Jogador: Hi
Wyrdin: Hello, what brings you here?
Jogador: Book
Wyrdin: Well done. With this phoenix feather quill you will be able to write an opening spell on closed magic doors in the world of the written word should the need arise. ...
Wyrdin: Now take this magic bookmark, it will allow you to enter the pages of the book in Edron Castle to free you familiar.
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Voce irá receber um magic bookmar.
Para Paladin: ?
Para Knight
Você deve comprar uma 'sword' e um 'inkwell', após isto use um no outro que você obterá o item: Ink-coated sword, volte e reporte novamente ao NPC Wyrdin com hi - book.
Jogador: Hi
Wyrdin: Hello, what brings you here?
Jogador: Book
Wyrdin: Well done. With this ink-coated sword you will be able to break magical seals in the world of the written word should the need arise. ...
Wyrdin: Now take this magic bookmark, it will allow you to enter the pages of the book in Edron Castle to free you familiar.
Voce ira receber um magic bookmar.
Agora com o Ink-coated sword e o magic bookmar
Volte ao livro.