Requerimentos
Método
Acesso a ilha
Vá até Edron, desça essa 33175,31775,6:3escada
no sul do barco, e fale com o NPC Gunther hi - adventurer - mad - seen - humongous - moved - mainland - disaster - stopped - souls - yes
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Jogador: Hi
Gunther: Greetings adventurer!
Jogador: Adventurer
Gunther: I hoped to meet an adventurer such as you! No one is listening to me, they claim I am mad, but I am not!
Jogador: Mad
Gunther: Yes, YES! I've seen IT!
Jogador: Seen
Gunther: It was a plant! On open seas!!! I swear! And it was humongous!
Jogador: Humongous
Gunther: It was as big as a castle! And that was only the part I could see over water! And it moved!!!
Jogador: Moved
Gunther: Yes it was slowly but steadily heading straight for the mainland.
Jogador: Mainland
Gunther: I can't tell where or when it arrives at the shores. But somewhere at some point it will! And it will be a disaster!
Jogador: Disaster
Gunther: Can you imagine the damage a gigantic walking plant will cause? It will raze cities, stomp out armies! It has to be stopped!
Jogador: Stopped
Gunther: I called in a few favours from the adventurer's guild and the explorer society to fund an expedition to seek out that monster. ...
Gunther: All I need now is some brave souls to man the ships and destroy that monster!
Jogador: Souls
Gunther: Say, will you be one of the heroes to save the day? Yes or no?
Jogador: Yes
Gunther: I knew you had it in you! Please hurry, talk to the captain and tell him Gunther sent you!
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Volte para o Barco de Edron e fale com o NPC Captain Seahouse hi - gunther - yes, você será levado até o barco de acesso na ilha.
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Jogador: Hi
Captain Seahorse: Welcome on board, Sir Sabarath. Where can I sail you today?
Jogador: Gunther
Captain Seahorse: Ah, yes. I am aware you are to rendezvous with a ship at the high seas. Are you ready to embark? Yes or no?
Jogador: Yes
Captain Seahorse: Set the sails!
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A Dangerous Journey
Chegando no barco, suba a escada a direita e vá com seu time até a alavanca, quando todos estiverem prontos, clique no Timão do Navio. Mas antes veja o mini game a seguir
Ao puxar a alavanca, todos os jogadores serão transformados em Barcos, com a pontuação 100. Seu objetivo é chegar até dentro de uma Flor localizada a esquerda, os barcos do local soltarão magias, essas magias tiram seus pontos e podem causar Fear, evite-os, em caso de perder todos os pontos você será levado para fora do Mini Game.
Em caso de falha no mini game e logo em seguida, tente falar hi - gunther - yes com o NPC Captain Seahouse , ele irá te responder que você precisa descançar, espere 10 minutos até a próxima tentativa.
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Jogador: Hi
Captain Seahorse: Welcome on board, Sir Sabarath. Where can I sail you today?
Jogador: Gunther
Captain Seahorse: Ah, yes. I am aware you are to rendezvous with a ship at the high seas. Are you ready to embark? Yes or no?
Jogador: Yes
Captain Seahorse: While I'm indeed aware that you are to rendezvous with a ship at the high seas, you still look a bit rough from your last endeavour. Rest up a few minutes first.
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Em caso de sucesso, você chegará na ilha destino.
Looking for Clues
Desça as escadas ao norte e fale com o NPC Atui hi - help
| Atenção: Caso queira saber mais sobre o local, fale todas as palavras em azul escuro: hi - Forsaken - Marrow - Revenge - Thing - Plans - Harvest - Detail - Mainland - Society - Devastate - Deep - Inhabitants - Talked - Communicate - Root - Headache - Effect - Priests - Help |
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Jogador: Hi
Atui: Be greeted at this forsaken place!
Jogador: Forsaken
Atui: It's yet another place that has been tainted by the vile touch of Doctor Marrow!
Jogador: Marrow
Atui: He somehow fused animals and humans into abominations like me! But I endured. I escaped! And I swore revenge!
Jogador: Revenge
Atui: I managed to follow Marrow and his new Quara allies to this thing here.
Jogador: Thing
Atui: It's a gigantic walking plant that Marrow somehow stumbled upon. While in hiding, I could even hear his nefarious plans!
Jogador: Plans
Atui: You see, Marrow and his henchmen are here to harvest a precious resin from the plant. Only the gods know what he might need it for.
Jogador: Harvest
Atui: Yes, they harvest the resin, which brought them in conflict with some native plant people. Yet while harvesting the resin, Marrow found out a horrible detail.
Jogador: Detail
Atui: When they hurt certain plant veins, the giant plant reacts. Now he is misusing this fact, to make it walk towards the mainland.
Jogador: Mainland
Atui: Marrow figured he'd not only harvest the plant for its resin, he would also use the monster to pay back the society that shunned him and his amoral ideas.
Jogador: Society
Atui: He will use the plant monster as a weapon of mass destruction and to devastate whole cities!
Jogador: Devastate
Atui: I have no clue what could stop the plant monster from the outside, BUT we can kill Marrow here and now. ...
Atui: As soon as they stop harming the plant-thing it will probably get dormant again. So all we have to do, is to fight our way down to Marrow's lair deep down in the plant's stalk.
Jogador: Deep
Atui: We better go separate ways. I have my own, stealthy methods. You will somehow have to handle Marrow's minions and the inhabitants of the plant.
Jogador: Inhabitants
Atui: There are some native species here. Some sentient plants and the usual giant insects, you know. ...
Atui: The plant people are a strange lot, however. They revere the plant as their ancestor and its amber as sacred. I know because I talked to them!
Jogador: Talked
Atui: Well they don't talk like we'd do! They somehow communicate directly from mind to mind. This only works for plantlife though, as far as I can tell. ...
Atui: By chance, however, I found a way to communicate with them, so to speak.
Jogador: Communicate
Atui: Stranded here I was kind of desperate for food. I ate anything I could get. It gave me a bad stomach several times, I tell you.
Atui: But the worst was the demon root, as I called it!
Jogador: Root
Atui: As soon as you digest it, or rather try to, the thing will burrow its roots into your system! It will give you the headache of a lifetime!
Jogador: Headache
Atui: Turned out, that's actually a good thing! That thing seems to be rather symbiotic. As the plant people told me, it will do me no harm.
Atui: And after death I'd become the fertiliser for a neat little tree it seems! Not that I'd care when I'm dead. However the thing has a side effect.
Jogador: Effect
Atui: Remember those roots, that burrow into your brain? Well they allow the priests of the plant people to communicate with you. If they like to, that is.
Jogador: Priests
Atui: Some of them are the only ones willing to interact with us! Without their help you probably won't make it to Marrow's lair.
Jogador: Help
Atui: Yes, they might be of help, but first things first! You'll need a demon root and devour it. ...
Atui: Luckily most plant creatures here might carry one around. They are rare but eventually you might loot one of them. Good luck.
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Desça nessa 33829,32025,7:2caverna
e mate as criaturas até dropar o item Demon Root, 1 será necessário para cada membro do time.
Atenção: Nessa caverna você enfrentará criaturas mais fortes |
Coma o Demon Root
| Server log: You feel countles tiny roots burrowing into your brain! |
Agora siga até este 33815,31997,7:2teleport
, suba a rampa e siga norte esquerda até 33807,31981,6:2aqui
no NPC Two Lips hi - Stranger - Help - Invaders - Leader - Worth
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Jogador: Hi
Two Lips: <greets stranger>
Jogador: Stranger
Two Lips: <You outsider. But you may help.>
Jogador: Help
Two Lips: <My people desperate. Invaders came. Invaders destroy!>
Jogador: Invaders
Two Lips: <You go down! Destroy leader of invaders!>
Jogador: Leader
Two Lips: <Before you go, prove worth!>
Jogador: Worth
Two Lips: <You Go! You destroy Crimson Death Blossom!>
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Crimson Death Blossom
Para essa missão você precisará de 2 a 4 Amber Sickle por jogador, essa ferramenta será usada na mecânica a seguir. Este item é drop do Rootthing Amber Shaper, monstro presente na caverna 33829,32025,7:2aqui
. Mais de 1 é necessário pois ele tem chance de quebrar.
Após juntar os Amber Sickle para seu time, dirija-se até este teleport no redemoinho dessa 33848,32058,8:2cachoeira
Você acessará a sala para sua tarefa, seu objetivo é usar o Amber Sickle nas paredes atrás de cada Rootthing Buckler, 10 vezes, porém há algumas proteções que impedem de você fazer isso, elas são:
- Enquanto houver Rootthing Buckler vivos na sala você falhará ao tentar usar o item na raiz na parede
- As barreiras de energy impedem de usar o item, elas podem ser destruídas com uma arma de Melee
Portanto siga essas etapas de preparação:
- Deixe todos os Rootthing Buckler na vida preta
- Destrua todas barreiras de energy
Monstro na black, portal de energia pendente
Após preparada a sala, mate todos os Rootthing Buckler e use o Amber Sickle na raiz presente na parede, 10 usos são necessários para cada membro do time.
| Mensagem laranja ao matar todos os Rootthing Buckler: The crimson death is defenseless, the time to strike is now! |
No seu quest log haverá um contador onde você pode controlar quantos já usou.
Em caso de sucesso ao usar o Amber Sickle
| Server log: You cut the corrupted roots down, thick resin seeps from their stump. |
Em caso de o Amber Sickle quebrar
| Server log: You cut the corrupted roots down but your brittle amber sickle breaks. |
Após todo o time ter concluído, retorne até o NPC ... para reportar a missão.
Em construção...