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MediaWiki:Common.js/blessing.js
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const BLESSINGS = 'Blessings';
const BLOCK = 'block';
const DESCONTOS = 'Descontos';
const ENHANCED = 'enhanced';
const INPUT = 'input';
const INQUISITION = 'inquisition';
const KEYDOWN = 'keydown';
const NONE = 'none';
const PHOENIX_EGG = 'phoenixEgg';
const PILGRIMAGE = 'pilgrimage';
const REGULAR = 'regular';
const TOTAIS = 'Totais';
const TWIST_OF_FATE = 'twist';
const ID_BLESSING = {
cost: 'blessing-cost',
discount: 'blessing-discount',
levelInput: 'blessing-level-input',
results: 'blessing-results',
total: 'blessing-total',
}
const BLESSING = {
regular: {
maxLevel: 120,
maxLevelScalingValue: 75,
maxUnit: 5,
minLevel: 30,
minLevelScalingValue: 200,
minValue: 2000,
},
enhanced: {
maxLevel: 120,
maxLevelScalingValue: 100,
maxUnit: 2,
minLevel: 30,
minLevelScalingValue: 260,
minValue: 2600,
},
twist: {
maxLevel: 270,
minLevel: 30,
minLevelScalingValue: 200,
minValue: 2000,
},
inquisition: {
minLevel: 100,
minValue: 88000,
scalingFactor: 1.1,
},
};
const DISCOUNT = {
phoenixEgg: 0.1,
pilgrimage: {
maxUnit: 5,
minValue: 1000,
},
};
const calcBlessing = (level, type, maxUnit = 1) => {
const { maxLevel, maxLevelScalingValue, minLevel, minLevelScalingValue, minValue } =
BLESSING[type];
const maxValue = minValue + minLevelScalingValue * (maxLevel - minLevel);
switch (type) {
case ENHANCED:
case REGULAR:
switch (true) {
case level > maxLevel:
return (maxValue + maxLevelScalingValue * (level - maxLevel)) * maxUnit;
case level > minLevel:
return (minValue + minLevelScalingValue * (level - minLevel)) * maxUnit;
}
case TWIST_OF_FATE:
switch (true) {
case level > maxLevel:
return maxValue * maxUnit;
case level > minLevel:
return (minValue + minLevelScalingValue * (level - minLevel)) * maxUnit;
}
default:
return minValue * maxUnit;
}
};
const calcInquisitionBlessing = (level) => {
const { maxUnit } = BLESSING.regular;
const { minLevel, minValue, scalingFactor } = BLESSING.inquisition;
if (level >= minLevel) {
return Math.round(calcBlessing(level, REGULAR, maxUnit) * scalingFactor);
}
return minValue * maxUnit;
};
const calcDiscountPhoenixEgg = (level) =>
Math.round(calcBlessing(level, REGULAR) * DISCOUNT.phoenixEgg);
const toggleResultsDisplay = (level) => {
const resultsOutput = document.querySelector(`#${ID_BLESSING.results}`);
if (level === '' || level === 0) {
resultsOutput.style.display = NONE;
return;
}
resultsOutput.style.display = BLOCK;
};
const handleResultsDisplay = (heading, messages, elementId) => {
const resultsList = messages.map((message) => `<li>${message}</li>`);
const resultsOutput = document.querySelector(`#${elementId}`);
resultsOutput.innerHTML = `<p>${heading}:</p><ul>${resultsList.join('')}</ul>`;
};
const handleKeyDown = (event) => {
if (
event.keyCode === 8 ||
event.keyCode === 9 ||
event.keyCode === 13 ||
event.keyCode === 27 ||
event.keyCode === 46 ||
(event.keyCode >= 35 && event.keyCode <= 39) ||
(event.keyCode === 65 && event.ctrlKey === true)
) {
return;
}
if (
event.shiftKey ||
((event.keyCode < 48 || event.keyCode > 57) &&
(event.keyCode < 96 || event.keyCode > 105))
) {
event.preventDefault();
}
};
const handleInput = (level) => {
toggleResultsDisplay(level);
const enhancedAll = calcBlessing(level, ENHANCED, BLESSING.enhanced.maxUnit);
const enhancedUnit = calcBlessing(level, ENHANCED);
const inquisitionUnit = calcInquisitionBlessing(level);
const phoenixUnit = calcDiscountPhoenixEgg(level);
const pilgrimageAll = DISCOUNT.pilgrimage.minValue * DISCOUNT.pilgrimage.maxUnit;
const pilgrimageUnit = DISCOUNT.pilgrimage.minValue;
const regularAll = calcBlessing(level, REGULAR, BLESSING.regular.maxUnit);
const regularUnit = calcBlessing(level, REGULAR);
const twistUnit = calcBlessing(level, TWIST_OF_FATE);
const twistPlusEnhanced = twistUnit + enhancedAll;
const inquisitionPlusEnhanced = inquisitionUnit + enhancedAll;
const allBlessings = regularAll + enhancedAll;
const allMinusPhoenix = allBlessings - phoenixUnit;
const allMinusDiscounts = allMinusPhoenix - pilgrimageAll;
const messageFor = {
blessing: {
regular: `Regulares: ${regularUnit.toLocaleString()} gold coins (cada), <b>${regularAll.toLocaleString()} gold coins</b> (total);`,
enhanced: `Aprimoradas: ${enhancedUnit.toLocaleString()} gold coins (cada), <b>${enhancedAll.toLocaleString()} gold coins</b> (total);`,
twist: `Twist of Fate (protege as 5 regulares em caso de morte por PvP): <b>${twistUnit.toLocaleString()} gold coins</b>;`,
},
discount: {
phoenixEgg: `Phoenix Egg: <b>${phoenixUnit.toLocaleString()} gold coins</b>;`,
pilgrimage: `Pilgrimage of Ashes (apenas 1x): ${pilgrimageUnit.toLocaleString()} gold coins (cada), <b>${pilgrimageAll.toLocaleString()} gold coins</b> (total);`,
},
total: {
twistPlusEnhanced: `Twist of Fate + Aprimoradas: <b>${twistPlusEnhanced.toLocaleString()} gold coins</b>;`,
normal: `Normais (Regulares + Aprimoradas): <b>${allBlessings.toLocaleString()} gold coins</b>;`,
normalMinusDiscounts: `Normais - descontos: <b>${allMinusPhoenix.toLocaleString()} gold coins</b> (Phoenix Egg), <b>${allMinusDiscounts.toLocaleString()} gold coins</b> (Phoenix Egg + Pilgrimage);`,
},
};
if (level >= BLESSING.inquisition.minLevel) {
messageFor.blessing.inquisition = `Inquisition: (vale pelas 5 regulares): <b>${inquisitionUnit.toLocaleString()} gold coins</b>.`;
messageFor.total.inquisitionPlusEnhanced = `Inquisition + Aprimoradas: <b>${inquisitionPlusEnhanced.toLocaleString()} gold coins</b>.`;
}
const messagesForBlessings = Object.values(messageFor.blessing);
handleResultsDisplay(BLESSINGS, messagesForBlessings, ID_BLESSING.cost);
const messagesForDiscounts = Object.values(messageFor.discount);
handleResultsDisplay(DESCONTOS, messagesForDiscounts, ID_BLESSING.discount);
const messagesForTotals = Object.values(messageFor.total);
handleResultsDisplay(TOTAIS, messagesForTotals, ID_BLESSING.total);
};
window.onload = () => {
const levelInput = document.querySelector(`#${ID_BLESSING.levelInput}`);
toggleResultsDisplay(levelInput.value);
levelInput.addEventListener(KEYDOWN, (event) => handleKeyDown(event));
levelInput.addEventListener(INPUT, ({ target: { value } }) => handleInput(value));
};