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A Page of Goshnars Manifest (Book): mudanças entre as edições
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| blurb = Página do manifesto de | | blurb = Página do manifesto de Goshnar que trata da reanimação de corpos com rituais específicos. | ||
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| traduzido = não | | traduzido = não | ||
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| notes = Este documento explica de maneira "rpgistíca", a mecânica da luta final contra o boss [[King Zelos]]. | | notes = Este documento explica de maneira "rpgistíca", a mecânica da luta final contra o boss [[King Zelos]]. | ||
| relatedpages = [[Vampire Lords]] | | relatedpages = [[Goshnar]], [[Vampire Lords]] | ||
| text = | | text = | ||
'''Original:'''</br> | '''Original:'''</br> | ||
A page of Goshnars manifest: | A page of Goshnars manifest:</br> | ||
As shown, in theory there are many ways to imbue a dead creature with immense power (see chapters 22 to 24). When one combines sorcerous and spiritual means the result should be extraordinary. The idea here is, that you can use sorcery to turn a suitable being into a lich-like being under your control (see lich-thralls, chapter 15). If such a creature is already imbued with some kind of spirituality (that is: in the process of ascending, as shown in chapter 7) both powers would add up. While this is a neat little parlour trick, it's more for prestige then for power, since the subject, though formidable, won't be able to access its spiritual potential at all. Here is the catch, however. Due to the law of transcended identity, several such creatures could be used to focus their powers into a higher, slightly more spiritually potent being of the same kind. In layman's terms you could say, you bundle their power into one recipient. If this bundled power reaches a certain threshold, the metaphysical adaption actually burns a new spiritual power level into the recipient. We have seen such acts in which mass sacrifices of fanatic cult followers helped certain leaders to ascend to some degree. For the purposes of necromancy it means we could easily bundle the power of several lesser undead into one of greater power. Now this comes with several problems though. Raw power isn't transferred well. It simply overrides former power levels. So while you could create one decent zombie by sacrificing a hoard of zombies, it would still be a zombie, fragile and weak. The sorcerous levels at least somewhat add up. So if you create several lich-thralls (see chapter 15) you can combine them into one with more sorcerous power than the individuals have. Now the spirituality comes into play. The spiritual level is in reality a level of ascension (see chapter 7). The problem is, normal ascension is bound to the soul rather than to the body. Since we have created lich-thralls, we have no real souls at our disposal but are dealing with false-souls (see chapter 13). They lack any level of spirituality at all. Yet there is a way the ascension is residual in a dead body, when said person was immensely revered or feared in life. This non-native ascension isn't inherent to the soul but to the person of the recipient, in this case the bodily remains. So a person that was revered in life has some remainder of ascension left in the body. If it was famous and well-remembered the energy lingers on for longer. This leads to the possibility of creating lich-thralls based on heroes of legend. While a single one would have only the powers as to be expected from such a creature, you can now combine them into another, greater hero (a transfer to a lesser level of ascension would simply not work). With the fusion of spirituality in this creature, a new level of ascension would be created. Mind you, it's not a true ascension and although there is an immense increase in personal power, it's actually just tricking some laws of nature. A true and ultimate ascension is not possible by such means. But for the purpose of a potentially immensely powerful thrall, this is ideal of course. However you will need quite a lot of such semi ascended heroes. Experiments showed that the critical mass for the ascension fusion is rather high. Too many sources, however, create an incompatibility loop, that usually destroys all subjects involved. So you have to aim at a decent number of properly powerfully imbued individuals. Even with great heroes you need at least four sources and things start to go awry at about 12 individual sources. The sweet spot seems to be using 7 subjects. That lowers the possibility of the fusion and introduces negative effects due to incompatilities. | As shown, in theory there are many ways to imbue a dead creature with immense power (see chapters 22 to 24). When one combines sorcerous and spiritual means the result should be extraordinary. The idea here is, that you can use sorcery to turn a suitable being into a lich-like being under your control (see lich-thralls, chapter 15). If such a creature is already imbued with some kind of spirituality (that is: in the process of ascending, as shown in chapter 7) both powers would add up. While this is a neat little parlour trick, it's more for prestige then for power, since the subject, though formidable, won't be able to access its spiritual potential at all. Here is the catch, however. Due to the law of transcended identity, several such creatures could be used to focus their powers into a higher, slightly more spiritually potent being of the same kind. In layman's terms you could say, you bundle their power into one recipient. If this bundled power reaches a certain threshold, the metaphysical adaption actually burns a new spiritual power level into the recipient. We have seen such acts in which mass sacrifices of fanatic cult followers helped certain leaders to ascend to some degree. For the purposes of necromancy it means we could easily bundle the power of several lesser undead into one of greater power. Now this comes with several problems though. Raw power isn't transferred well. It simply overrides former power levels. So while you could create one decent zombie by sacrificing a hoard of zombies, it would still be a zombie, fragile and weak. The sorcerous levels at least somewhat add up. So if you create several lich-thralls (see chapter 15) you can combine them into one with more sorcerous power than the individuals have. Now the spirituality comes into play. The spiritual level is in reality a level of ascension (see chapter 7). The problem is, normal ascension is bound to the soul rather than to the body. Since we have created lich-thralls, we have no real souls at our disposal but are dealing with false-souls (see chapter 13). They lack any level of spirituality at all. Yet there is a way the ascension is residual in a dead body, when said person was immensely revered or feared in life. This non-native ascension isn't inherent to the soul but to the person of the recipient, in this case the bodily remains. So a person that was revered in life has some remainder of ascension left in the body. If it was famous and well-remembered the energy lingers on for longer. This leads to the possibility of creating lich-thralls based on heroes of legend. While a single one would have only the powers as to be expected from such a creature, you can now combine them into another, greater hero (a transfer to a lesser level of ascension would simply not work). With the fusion of spirituality in this creature, a new level of ascension would be created. Mind you, it's not a true ascension and although there is an immense increase in personal power, it's actually just tricking some laws of nature. A true and ultimate ascension is not possible by such means. But for the purpose of a potentially immensely powerful thrall, this is ideal of course. However you will need quite a lot of such semi ascended heroes. Experiments showed that the critical mass for the ascension fusion is rather high. Too many sources, however, create an incompatibility loop, that usually destroys all subjects involved. So you have to aim at a decent number of properly powerfully imbued individuals. Even with great heroes you need at least four sources and things start to go awry at about 12 individual sources. The sweet spot seems to be using 7 subjects. That lowers the possibility of the fusion and introduces negative effects due to incompatilities. | ||
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'''Tradução:'''<br /> | '''Tradução:'''<br /> | ||
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Edição das 19h36min de 11 de agosto de 2023
| A Page of Goshnars Manifest TIBN-0024-0031-003101-SH06-635 |
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| Autor: | Desconhecido. | ||||||||||
| Gênero: | Indefinido. | ||||||||||
| Localização: | Thais | ||||||||||
| Descrição Curta: | Página do manifesto de Goshnar que trata da reanimação de corpos com rituais específicos. | ||||||||||
| Traduzido: | |||||||||||
| Adicionado: | 12.20 (29 de julho de 2019) | ||||||||||
| Notas: | Este documento explica de maneira "rpgistíca", a mecânica da luta final contra o boss King Zelos. | ||||||||||
| Artigos relacionados: | Goshnar, Vampire Lords | ||||||||||
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